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Il y a 4 modules dans ce cours
This hands-on course guides learners through the complete process of designing and optimizing a maze-based game in Unreal Engine using blueprints. Across four progressive modules, learners will explore fundamental and advanced gameplay mechanics — from populating mazes with interactive objects to implementing teleport zones, player respawn systems, and immersive enemy AI behavior.
Learners will build gameplay logic, apply teleportation and win conditions, implement dynamic enemy states and AI-driven navigation, and design a responsive HUD for real-time feedback. By integrating audio, animations, and structured AI phases, students will analyze game flow, develop interactive systems, and evaluate performance to ensure smooth, engaging experiences.
By the end of the course, learners will have the ability to create, customize, and optimize a polished Unreal Engine game project that demonstrates mastery of navigation meshes, enemy variations, child blueprints, and dynamic HUD layouts. This course equips students with the skills to design, implement, and refine professional-quality gameplay systems using Unreal Engine’s visual scripting tools.
This module introduces learners to the essential gameplay logic and maze mechanics required to build a Pac-Man–style game in Unreal Engine. Students will learn how to dynamically populate mazes with pellets, configure actor setups, and utilize Unreal Engine’s tagging system for efficient game object management. Additionally, the module explores teleportation systems, win condition checks, and speed adjustments to balance gameplay. By the end of this module, learners will be able to implement core maze functionality and establish foundational game logic for player interaction and level progression.
Inclus
13 vidéos3 devoirs
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13 vidéos•Total 121 minutes
Get all Actors with Tag•11 minutes
Get All Spawn Position Actors•11 minutes
Value Stream•11 minutes
Back Ear Sound•9 minutes
Set Worldscale 3D•6 minutes
Populating the Maze with Pellets•12 minutes
Selected and Unselected Moving Down•10 minutes
Cave and theTtesticle Look•3 minutes
Getting the Number of Pellets•6 minutes
Power Pellets in the Maze•8 minutes
Condition Check Rearrange•9 minutes
Traditional Way•12 minutes
Set Max Speed•12 minutes
3 devoirs•Total 50 minutes
Maze Population and Actor Setup•10 minutes
Teleportation and Win Logic•10 minutes
Graded-Gameplay Logic and Maze Functionality•30 minutes
Teleports, Enemies, and Player Death
Module 2•3 heures à terminer
Détails du module
This module explores advanced gameplay mechanics that enhance challenge and immersion in a maze-based game. Learners will implement teleport zones to manage player navigation across maze boundaries, debug gameplay issues, and strategically place enemies to balance difficulty. The module further introduces concepts of player death sequences, including radial impacts, animations, and camera shake effects, followed by the design of a respawn system with defined initial size, location, and movement speed. By completing this module, learners will gain the skills to integrate polished enemy interactions, failure states, and recovery systems within their game projects.
Inclus
13 vidéos3 devoirs
Afficher les informations sur le contenu du module
13 vidéos•Total 119 minutes
Implementing Teleport Zones•11 minutes
Implementing Teleport Zones Continue•10 minutes
Fixing Bugs•7 minutes
Reset the Camera•8 minutes
Get Started with Placing the Enemies•10 minutes
Collapse to Function•10 minutes
Creating a Radial Impact•11 minutes
Simple Player Death Animation•12 minutes
Simple Death Cam Shake•7 minutes
Simple Death Cam Shake Continue•8 minutes
Player Respawn•10 minutes
Initial Size and Initial Location•9 minutes
Max Walk Speed•9 minutes
3 devoirs•Total 50 minutes
Teleport Zones and Bug Fixes•10 minutes
Player Death and Respawn•10 minutes
Graded-Teleports, Enemies, and Player Death•30 minutes
Enemy AI and State Handling
Module 3•2 heures à terminer
Détails du module
This module focuses on building advanced enemy AI systems and handling multiple gameplay states to enhance the challenge of maze-based games. Learners will explore enemy vulnerability triggered by power pellets, broadcasting state changes across all enemies, and designing structured AI behaviors through multiple phases. The module further covers implementing enemy defeat, respawn, and reset mechanisms to maintain balanced gameplay. Finally, students will integrate immersive audio elements, including intro music and sequence nodes, to improve game flow and engagement. By completing this module, learners will gain practical skills in AI state management, enemy behavior balancing, and dynamic audio integration within Unreal Engine.
Inclus
11 vidéos3 devoirs
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11 vidéos•Total 91 minutes
Enemy Vulnerability•7 minutes
Message all the Enemy to Turn Vulnerable•8 minutes
Enemy State Regular•11 minutes
Make a Phase 1 and Phase 2•10 minutes
Implementing Enemy Eaten•7 minutes
Enemy Respawn•10 minutes
Enemy Respawn Continue•6 minutes
Enemy Reset•7 minutes
Enemy Reset Continue•7 minutes
Intro Music•9 minutes
Adding Another Sequence•9 minutes
3 devoirs•Total 50 minutes
Vulnerability and Enemy States•10 minutes
Enemy Reset and Music•10 minutes
Graded-Enemy AI and State Handling•30 minutes
Navigation, AI, and HUD Setup
Module 4•6 heures à terminer
Détails du module
In this module, learners will explore advanced gameplay design by integrating navigation systems, enemy AI logic, and an interactive HUD in Unreal Engine. The lessons cover creating navigation meshes, setting up waypoints for intelligent pathfinding, refining enemy behavior through child blueprints, and enhancing the player’s experience with a dynamic and responsive HUD. By the end of the module, learners will be able to implement AI-driven navigation, customize enemy variations, and design a professional game interface that adapts to player actions in real-time. This module emphasizes practical, hands-on techniques that enhance both gameplay mechanics and user experience, making it a vital step toward building polished game projects.
Inclus
26 vidéos4 devoirs
Afficher les informations sur le contenu du module
26 vidéos•Total 251 minutes
Adding Enemy Vulnerable•11 minutes
Level Complete Music•9 minutes
Creating the Navigation Mesh•10 minutes
Adding Waypoints•12 minutes
Beginning Enemy Navigation•10 minutes
Changed Tattoo Machine•11 minutes
Open Gate and Closed Gate•11 minutes
Camera Animation Unofficial•11 minutes
Making Enemy Navigate to Multiple Waypoints•13 minutes
Implementing the Hunter Enemy•12 minutes
Gate Test•8 minutes
Face Treatment Connections Alignment•9 minutes
Add Hack Your to Finish Level Faster•4 minutes
Restarting Enemy Movement from Enemy House•11 minutes
Adding Nav Supported Agents•8 minutes
Adding Nav Supported Agents Continue•9 minutes
Creating Enemy Variants Using Child Blueprints•9 minutes
Creating Enemy Variants Using Child Blueprints Continue•10 minutes
Overview of HUD for the Project•4 minutes
Create Simple Temporary Variable•10 minutes
Create a Structure•9 minutes
Downloading and Setting Up the Fonts•12 minutes
Creating the HUD Layout•10 minutes
Creating the HUD Layout Continue•9 minutes
More on Creating the HUD Layout•8 minutes
Dynamic Binding of Score•11 minutes
4 devoirs•Total 60 minutes
Navigation Mesh and Waypoints•10 minutes
Enemy Navigation and Child Blueprints•10 minutes
HUD Setup and Layout Design•10 minutes
Graded-Navigation, AI, and HUD Setup•30 minutes
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