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Il y a 4 modules dans ce cours
This comprehensive course empowers learners to design, construct, and optimize immersive top-down survival game arenas using Unreal Engine. Blending foundational landscape tools with advanced architectural and lighting workflows, the course guides participants through the creation of highly interactive and visually compelling environments.
Learners will begin by exploring landscape sculpting and painting techniques, gradually moving into material layering, blueprint-driven textures, and foliage integration. As they progress, they will apply principles of level blocking, arena layout, and post-processing to construct playable zones that support both aesthetic appeal and gameplay clarity. Special emphasis is placed on lighting, modular asset placement, and environmental storytelling.
By the end of the course, learners will be able to develop a fully playable arena from scratch, apply optimized design workflows, and evaluate spatial composition decisions that enhance player experience and interaction.
This module introduces learners to the foundational elements of building immersive terrains in Unreal Engine for a top-down survival game. It covers the project setup process, introduces core landscape sculpting tools, and progressively advances into specialized features like flattening, ramping, erosion simulation, and region-based editing. Learners will gain hands-on experience in shaping digital landscapes essential for game level design.
Inclus
8 vidéos4 devoirs
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8 vidéos•Total 78 minutes
Introduction to 3D Top-Down Survival Game•9 minutes
Introduction to 3D Top-Down Survival Game Continues•7 minutes
Basic Of Landscaping Tools in Unreal•10 minutes
Creating Sculpt using Landscaping Tools•10 minutes
Creating Flatten and Ramp in Lanscaping Tools•10 minutes
Erosion and Hydro Erosion in Landscape Tools•11 minutes
Working with Region Tools in Landscape•11 minutes
Working with Region Tools in Landscape Continues•10 minutes
4 devoirs•Total 60 minutes
Introduction to Top-Down Survival Game•10 minutes
Basics of Landscape Sculpting•10 minutes
Advanced Terrain Sculpting•10 minutes
Getting Started with Landscape Tools•30 minutes
Landscape Painting and Material Systems
Module 2•3 heures à terminer
Détails du module
This module guides learners through the process of enriching terrain visuals using Unreal Engine’s landscape painting and material system. It starts with the use of paint tools and creation of material layers, progresses to advanced blending using height maps, and culminates in building dynamic and responsive materials through Blueprints. By the end of this module, learners will be equipped to design, blend, and control highly customizable landscape materials suited for immersive game environments.
Inclus
10 vidéos4 devoirs
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10 vidéos•Total 104 minutes
Paint Tools in Landscape Tools•10 minutes
Creating Material Layers for Landscape•11 minutes
Moe on Creating Material Layers for Landscape•12 minutes
How to Blend Material in Landscape•11 minutes
Creating Height Maps in Landscape•12 minutes
Creating Height Maps in Landscape Continues•12 minutes
Creating Landscape Material Using Blueprint•10 minutes
Creating Fuzzy Shading Grass Using Landscape Controls•8 minutes
More on Creating Landscape Material•9 minutes
Tesselating the Material Using Landscape•10 minutes
4 devoirs•Total 60 minutes
Painting Tools and Material Layers•10 minutes
Material Blending and Height Maps•10 minutes
Blueprint-Based Landscape Materials•10 minutes
Landscape Painting and Material Systems•30 minutes
Foliage, Assets & Environmental Decoration
Module 3•4 heures à terminer
Détails du module
This module focuses on enriching the game environment through advanced foliage systems, decorative asset placement, and architectural enhancements in Unreal Engine. Learners explore how to tessellate terrain materials, integrate grass and foliage dynamically, and build visual elements like statues, walls, and guard structures. Emphasis is placed on modular design, Blueprint integration, and blending assets naturally into the environment to improve both aesthetics and realism. By the end of the module, learners will have hands-on experience designing immersive, interactive, and well-composed survival game landscapes.
Inclus
17 vidéos4 devoirs
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17 vidéos•Total 161 minutes
Tesselating the Material Using Landscape Continues•8 minutes
More on Tesselating•8 minutes
Adding Grass to the Landscape•9 minutes
Adding Blueprint to Grass to Landscape•10 minutes
Adding Foliage to the Landscape•10 minutes
Adding Foliage to the Landscape Continues•10 minutes
Creating Statues in Unreal•10 minutes
Creating Statues in Unreal Continues•11 minutes
Working with Guards and Tower•12 minutes
Adding Materials in Guards and Tower•7 minutes
More on Adding Statues and Wall•7 minutes
Adding More Guards And Towers•10 minutes
Adding Rocks to the Exterior of Wall•12 minutes
Adding More Guards And Towers Continues•11 minutes
Adding Interior Walls•8 minutes
More on Interior Walls•9 minutes
Adding More Decorative Assets in Survival Game•11 minutes
This module focuses on the strategic construction and visual composition of a complete top-down survival game arena in Unreal Engine. Learners explore the step-by-step process of environmental decoration, lighting setup, terrain painting, and architectural asset integration. From placing floral details and post-processing volumes to building staircases, walls, arches, and doors, each lesson provides practical guidance to enhance gameplay readability and aesthetic appeal. The module culminates in developing a well-composed, navigable, and immersive playable space.
Inclus
22 vidéos5 devoirs
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22 vidéos•Total 192 minutes
Adding Some Grass and Flower Assets•10 minutes
Adding Hanging Vein in Decorative Asset•11 minutes
Adding Hanging Vein in Decorative Asset Continues•11 minutes
More on Decorative Assets•9 minutes
Lighting Effect in Top-Down Survival Game•9 minutes
Post Processing Effects in Top-Down Survival Game•11 minutes
Post Processing Effects in Top-Down Survival Game Continues•12 minutes
Creating Base Landscape for Game•8 minutes
Creating Base Landscape for Game Continues•5 minutes
Painting the Grass and Creating the Centre Point•12 minutes
Blocking Out the Arena for Game•10 minutes
Building a Stair Case Arena•8 minutes
Building Walls Arrounds the Arena•8 minutes
Creating Fountain in Aren Blocking•7 minutes
Adding Broken Walls in Arena•8 minutes
Adding Pillars in Arena•8 minutes
Adding Arches Structures•7 minutes
Adding Arches Structures Continues•6 minutes
More on Castle Walls•8 minutes
Creating Castle Walls•10 minutes
Adding Railing to Arena•8 minutes
Adding Doors to Arena•7 minutes
5 devoirs•Total 70 minutes
Decorative Details and Post Effects•10 minutes
Lighting, Post-Processing & Base Layout•10 minutes
Grass Painting & Arena Blocking•10 minutes
Arena Structures and Final Touches•10 minutes
Arena Setup, Lighting & Level Design•30 minutes
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