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There are 6 modules in this course
This intermediate-to-advanced course guides learners through the structured development of procedural surface systems in Unity using noise-based methods. Through six focused modules, participants will explore dimensional noise functions, gradient masks, resolution control, derivative computation, and flow visualization using particle systems and scripting.
Beginning with foundational practices in texture generation and noise sampling, learners will construct reusable components, apply multi-octave layering, and modify terrain using displacement techniques. As the course progresses, they will extract and use directional derivatives to simulate realistic surface behavior such as erosion or flow. Emphasis is placed on dynamically creating and visualizing directional data through smooth gradients, 3D particles, and flow scripts.
Throughout the course, learners will apply, construct, differentiate, validate, and develop noise-driven systems aligned with real-time feedback principles and visual continuity. By the end, they will have built a fully operational procedural surface and flow system that can be extended across games, simulations, or generative art.
This module introduces learners to the foundational concepts and practical setup for procedural noise generation in Unity. It covers the theory of noise, setting up a visual platform using quads, interfacing with the Texture Creator script via the Inspector, and understanding wrap modes. It also delves into how spatial transformations and resolution settings influence texture output and how deterministic methods like value duplication can ensure consistent sampling. By the end of this module, learners will have built the groundwork for more advanced procedural content systems by manipulating and configuring 2D texture behaviors programmatically.
What's included
7 videos3 assignments
Show info about module content
7 videos•Total 63 minutes
Introduction to Noise•4 minutes
Creating Mat Quad•9 minutes
Texture Creator Inspector•10 minutes
Texture Wrap Mode•9 minutes
Transform Point•11 minutes
Texture Creator Resolution•10 minutes
Duplicate Value Method•10 minutes
3 assignments•Total 50 minutes
Basics of Noise and Texturing•10 minutes
Transforming and Resolving Textures•10 minutes
Graded: Introduction to Procedural Noise•30 minutes
Delegates and Value Generation
Module 2•2 hours to complete
Module details
This module introduces flexible programming constructs and foundational techniques for generating procedural noise in Unity. It begins with the use of delegates to abstract and pass custom noise functions dynamically, enabling modularity and reusability. Learners explore how to structure 2D and 3D float-returning functions to generate procedural values. The module then builds toward implementing Perlin noise and customizing value methods, culminating in the use of gradient masks to shape surface influence. These techniques provide the backbone for flexible, scalable procedural content systems that respond to both spatial and runtime dynamics.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 55 minutes
Public Delegate Float•11 minutes
Float Value 2D•8 minutes
3D Value Noise•8 minutes
Perlin Method•9 minutes
Changing Value Method•9 minutes
Gradient Mask 2D•10 minutes
3 assignments•Total 50 minutes
Delegates and 2D Values•10 minutes
Perlin and Value Methods•10 minutes
Graded: Delegates and Value Generation•30 minutes
Dimensions and Frequency
Module 3•2 hours to complete
Module details
This module focuses on customizing the spatial characteristics and complexity of procedural textures in Unity by manipulating texture dimensions, frequency, and layered noise. Learners will explore how to define texture resolutions, apply both 2D and 3D gradient masks for localized control, and refine procedural results through frequency scaling. The module concludes with the use of octaves to layer multiple noise functions for more realistic and organic outcomes, culminating in the creation of an isolated surface scene for controlled testing and visualization of procedural systems.
What's included
5 videos3 assignments
Show info about module content
5 videos•Total 50 minutes
Texture Creator Dimensions•11 minutes
Gradient Mask 3D•9 minutes
Texture Creator Frequency•10 minutes
Changing Octaves•9 minutes
Creating Surface Scene•10 minutes
3 assignments•Total 50 minutes
Texture Creator Parameters•10 minutes
Multi-Octave Control•10 minutes
Graded: Dimensions and Frequency•30 minutes
Surface Generation and Modification
Module 4•2 hours to complete
Module details
This module guides learners through the construction and refinement of procedural surfaces using Unity’s mesh manipulation and noise application systems. It covers how to generate a custom mesh grid, apply noise to create terrain-like displacement, and fine-tune results through parameters such as resolution, strength, and offset. Learners will also implement responsive update mechanisms using refresh methods, allowing real-time control and visualization of procedural changes. By the end of this module, learners will have built a flexible and adjustable system for generating dynamic surfaces in 3D space.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 56 minutes
Surface Creator•12 minutes
Adjust Mesh Resolution•9 minutes
Adding Some Noise•9 minutes
Refresh Method•10 minutes
Add Strength Variable•8 minutes
Surface Creator Offset•8 minutes
3 assignments•Total 50 minutes
Creating and Enhancing Surfaces•10 minutes
Methods and Parameters•10 minutes
Graded: Surface Generation and Modification•30 minutes
Derivatives and Sampling
Module 5•2 hours to complete
Module details
This module introduces the concept of sampling and derivatives in procedural noise systems to enhance visual detail and control in surface generation. Learners will explore how to extract directional information from noise fields, encapsulate both values and gradients using custom data structures, and implement static and dynamic noise samples for debugging and consistency. The module further covers how derivatives are computed for both value and Perlin noise, including the use of analytical methods to efficiently derive slope and flow characteristics in 2D and 3D spaces.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 52 minutes
Get Z Derivatives•9 minutes
Creating Noise Sample•6 minutes
Static Noise Sample•10 minutes
Noise Sample Perlin•8 minutes
Calculate Analytical Derivative•7 minutes
Computing Derivatives in Value 2D•11 minutes
3 assignments•Total 50 minutes
Working with Derivatives•10 minutes
Perlin Sampling and Analysis•10 minutes
Graded: Derivatives and Sampling•30 minutes
Flow and Visual Output
Module 6•2 hours to complete
Module details
This module focuses on converting procedural noise data into dynamic visual representations by integrating flow fields, derivative smoothing, and particle systems. Learners will validate noise type compatibility, smooth derivative transitions to improve surface continuity, and build flow visualization components that convey direction and intensity using visual elements. Through the use of particle trails, GameObjects, and scripting, the module teaches how to express flow dynamics in 3D environments using Unity’s rendering and scripting systems.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 58 minutes
Checking Perlin and Dimension•7 minutes
Smooth Derivatives•7 minutes
Create Surface Flow Component•12 minutes
Particles Length•12 minutes
Create Game Object•9 minutes
Flow 3D Script•11 minutes
3 assignments•Total 50 minutes
Checking and Smoothing•10 minutes
Particle and Script Integration•10 minutes
Graded: Flow and Visual Output•30 minutes
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