This hands-on course guides learners through the process of designing, developing, and deploying a turret-based shoot-em-up game using Unreal Engine 4 Blueprints—without writing a single line of code. The course begins with project setup, turret mechanics, projectile systems, and enemy behaviors. Learners will then implement core gameplay systems like player health, damage feedback, and enemy wave logic.

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Unreal Engine: Build a Turret Shooter with Blueprints
This course is part of Unreal Engine Advanced Gameplay & AI Mastery Specialization

Instructor: EDUCBA
Included with
What you'll learn
Build turret, projectile, and enemy systems using Unreal Engine Blueprints.
Design player health, damage feedback, and wave-based gameplay logic.
Create UI elements, integrate audio, and package a standalone action game.
Skills you'll gain
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August 2025
8 assignments
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There are 2 modules in this course
This module introduces the foundational systems for developing a turret-based shoot-em-up game using Unreal Engine 4 Blueprints. Learners will explore project setup, asset integration, material creation, turret logic, projectile implementation, and core combat mechanics. By the end of the module, learners will have constructed an interactive turret system capable of detecting, rotating toward, and firing at enemies while handling basic collisions and combat interactions.
What's included
15 videos4 assignments
This module expands gameplay functionality by incorporating player feedback, user interface design, and game flow management. Learners will implement health systems, visual and auditory damage responses, and create responsive HUDs. Additionally, the module covers menu integration, state transitions, and prepares the project for final delivery through level setup, audio immersion, and packaging techniques.
What's included
10 videos4 assignments
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