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There are 3 modules in this course
This course offers a structured, hands-on journey through the core and advanced features of material creation and control in Unreal Engine. Starting from foundational concepts such as applying base colors and texture maps, learners will progress to constructing modular material systems using masks, emissive properties, and vector operations.
The course emphasizes how to apply material principles, modify visual elements through parameters and instances, and implement dynamic material effects using Blueprints. By combining visual design and real-time control, learners will be able to create interactive, performance-efficient materials tailored for games and simulations.
Divided into three progressive modules, the course introduces basic material building, intermediate design techniques such as color experimentation and instancing, and advanced Blueprint-driven dynamic materials. Upon completion, learners will be able to:
• Create visually diverse and organized materials using Unreal Engine's node-based Material Editor
• Integrate vector logic and masking for layered material effects
• Configure instanced materials and control parameters in runtime through Blueprints
• Apply dynamic changes to material properties like color, opacity, and emissiveness during gameplay
This course is ideal for developers and technical artists looking to develop, customize, and control materials in Unreal Engine for interactive applications.
This module introduces the foundational principles of material creation in Unreal Engine 4. Learners will explore the Material Editor, construct basic materials using nodes and color inputs, and apply textures effectively to 3D meshes. The focus is on understanding material structure, working with base color and vector nodes, and integrating textures to achieve realistic surface appearances.
What's included
9 videos4 assignments
Show info about module content
9 videos•Total 82 minutes
Introduction to Materials in Unreal Engine 4•10 minutes
Creating a Wood Walnut Material•8 minutes
Creating a Wood Walnut Material Continues•11 minutes
Making Your First Material•10 minutes
Creating a First Your Material•7 minutes
Adding Color to Material•9 minutes
How to Add Textures to Material•9 minutes
How to Add Textures to Material Continues•8 minutes
Tyling of the Textures in 3d Model•9 minutes
4 assignments•Total 60 minutes
Graded - Material Fundamentals and Basics•30 minutes
Getting Started with Materials•10 minutes
Building Your First Materials•10 minutes
Working with Textures•10 minutes
Advanced Material Design
Module 2•2 hours to complete
Module details
This module explores intermediate techniques for enhancing material functionality and flexibility in Unreal Engine. Learners will gain hands-on experience with masking, vector operations, color experimentation, emissive effects, and instanced materials. The lessons emphasize how to modularize and control material attributes for visual variation and real-time efficiency.
What's included
7 videos4 assignments
Show info about module content
7 videos•Total 62 minutes
Adding Masks to Materials•7 minutes
Adding a Append Vector to Material•11 minutes
Experimenting with Colors•7 minutes
Experimenting with Colors Continues•7 minutes
Adding Emissive Color•12 minutes
Instanced Material•12 minutes
Creating Instanced Material•6 minutes
4 assignments•Total 60 minutes
Graded - Advanced Material Design•30 minutes
Masking and Vector Operations•10 minutes
Color Experimentation•10 minutes
Material Instancing•10 minutes
Material Instances and Dynamic Control
Module 3•2 hours to complete
Module details
This module introduces learners to the advanced control of materials in Unreal Engine using instancing and Blueprint integration. Learners will explore the creation and management of parameter groups, the process of linking materials to Blueprints, and the generation of dynamic material instances during gameplay. Emphasis is placed on enabling runtime material manipulation and efficiently organizing complex material setups for interactive visual feedback.
What's included
4 videos3 assignments
Show info about module content
4 videos•Total 37 minutes
Parameter Group in Instanced Material•10 minutes
Creating a Blueprint and Material Instance•9 minutes
Adding a Parameter•9 minutes
Creating a Dynamic Instance•9 minutes
3 assignments•Total 50 minutes
Graded - Material Instances and Dynamic Control•30 minutes
Parameterization in Materials•10 minutes
Creating Dynamic Material Effects•10 minutes
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What will I get if I subscribe to this Specialization?
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Is financial aid available?
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