When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 3 modules in this course
This project-driven course introduces beginners to the foundational tools and workflows used in Unreal Engine for designing and building immersive 3D game environments. Through hands-on practice and structured modules, learners will progressively identify, navigate, manipulate, construct, enhance, and compare key elements of Unreal Engine’s level design and game development framework.
Starting with engine setup and interface mastery, the course leads into practical viewport control and scene organization. Learners will then apply transformation tools, construct modular levels, and implement prop placement and lighting to refine game spaces. The course concludes with a cross-engine comparison of Unreal Engine and Unity, giving learners the ability to distinguish workflows and configure project settings confidently.
By the end of the course, learners will have built and polished a playable 3D level while developing a strong conceptual and technical foundation in professional game development practices.
This module provides learners with a foundational understanding of Unreal Engine 4.0, beginning with its installation and interface navigation. Learners will explore the system requirements, install and configure the engine using the Epic Games Launcher, create basic projects, and interact with the core elements of the Unreal workspace. Through guided walkthroughs, they will gain confidence in moving through viewports, identifying key interface components, and differentiating between various project and viewport settings. By the end of this module, learners will be equipped to begin building and exploring 3D environments within Unreal Engine.
What's included
8 videos3 assignments
Show info about module content
8 videos•Total 66 minutes
Introduction to Unreal Engine 4.0•8 minutes
Requirement and Installation of Unreal Engine•5 minutes
Introduction About Epic Game Launcher•10 minutes
Creating a Project in Epic Game Launcher•10 minutes
Navigate The View Ports in Unreal Engine•7 minutes
Navigate The View Ports in Unreal Engine Continues•6 minutes
Parts of the Interface•11 minutes
Different Types of View Ports•9 minutes
3 assignments•Total 50 minutes
Introduction and Installation•10 minutes
Viewports and Interface Basics•10 minutes
Graded - Getting Started with Unreal Engine•30 minutes
Building and Structuring a Level
Module 2•2 hours to complete
Module details
This module introduces learners to the essential tools and processes for constructing a basic game level in Unreal Engine. Starting with manipulation techniques like translation, rotation, and scaling, learners will gain practical skills in scene organization using the World Outliner. They will then advance to creating and configuring new levels, positioning lighting and Player Start elements, and blocking out scenes using basic geometry. This module builds a critical foundation for environment setup and level design within Unreal Engine’s visual editor.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 55 minutes
Reflection Translation and Rotation of the Tool•9 minutes
Details About the Out Linear•10 minutes
Details About the Out Linear Continues•9 minutes
Creating a New Level in Unreal Engine•9 minutes
Example Creating a New Level in Unreal Engine•9 minutes
Example Creating a New Level in Unreal Engine Continues•8 minutes
3 assignments•Total 50 minutes
Tools and Scene Setup•10 minutes
Level Creation Techniques•10 minutes
Graded - Building and Structuring a Level•30 minutes
Polishing, Comparison & Settings
Module 3•2 hours to complete
Module details
This module equips learners with the skills to refine their game environments and understand cross-engine development fundamentals. It begins by guiding learners through the process of polishing a basic level using lighting, props, alignment, and visual enhancement techniques to improve realism and immersion. The module then shifts focus to comparing Unreal Engine and Unity, highlighting the differences in workflows, scripting systems, and object management. Finally, it explores key project settings in both engines, helping learners understand how to configure core development parameters like rendering, input, and platform deployment.
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When will I have access to the lectures and assignments?
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.