By the end of this course, learners will be able to design a fully functional Breakout game in Unity, implement physics-based ball mechanics, script a central Game Manager, create modular brick classes, and enhance gameplay with interactive particle effects.



Build & Script a Breakout Game in Unity
This course is part of Unity Game Development Foundations & 2D Projects Specialization

Instructor: EDUCBA
Access provided by CelcomDigi Berhad
What you'll learn
Design and implement physics-based ball mechanics with Unity’s 2D engine.
Script a Game Manager, modular brick classes, and scoring systems.
Build win/lose conditions and polish gameplay with particle effects and feedback.
Skills you'll gain
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6 assignments
September 2025
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There are 2 modules in this course
This module introduces learners to the fundamentals of creating a Breakout game in Unity. By exploring the core setup, environment design, ball scripting, and the Game Manager, learners will establish the foundation of gameplay mechanics. The focus is on understanding object hierarchy, collision physics, and structured game flow for a 2D arcade-style project.
What's included
5 videos3 assignments1 plugin
This module builds on the game foundation by refining logic, adding advanced management, defining brick behaviors, and creating particle effects. Learners will implement engaging feedback systems and finalize the project with a clear understanding of modular design, visual polish, and game state management.
What's included
5 videos3 assignments
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