
Unreal FPS Development - Core Game Mechanics
Build a complete first-person shooter (FPS) in Unreal Engine using Blueprint visual scripting. This hands-on, project-based course guides you through designing and integrating responsive player, movement, weapon, animation, and gameplay systems for a cohesive FPS experience.
You’ll begin by configuring a custom first-person player and creating dynamic health and armor systems with Blueprint logic and UI elements. You’ll then develop visual damage feedback and fluid character movement using animation blueprints, blend spaces, and state machines. As you progress, you’ll integrate weapon assets, configure firing mechanics, create projectile behavior, and set up input mappings for shooting.
You’ll also refine gameplay by implementing crouching and sprinting states, directional movement, camera-driven aiming, and synchronized weapon orientation. Designed for learners seeking practical experience in Unreal Engine game development, Blueprint scripting, and FPS gameplay systems, this course connects each mechanic through guided project activities. By the end, you’ll be able to design and implement responsive Blueprint-based systems for a functional first-person shooter.
Status: Unreal Engine
Unreal EngineStatus: Animations
AnimationsIntermediate·Course·10 hours