The course is good intro to Unity and C#. It's not perfect especially on the voiceover in the basics of using Unity which the audio changes which makes the cuts between voiceovers obvious.
The course walks you through hooking together a number of pre-built components. You get a working game at the end, but there's not much explanation about what those pre-fab components do or how they work. I "dug in", figured it out (mostly), and learned a lot in the process, but some documentation on the pre-fabs would have really helped. The course project asks you to make "significant" modifications to the pre-fabs, but expect to spend some time reading documentation and watching youtube tutorials to actually do that. Also, the course uses a "Peer Review" grading system. Apparently, we had some "trolls" in our group who would "fail" people without giving any feedback whatsoever. You have no recourse for this other than re-submitting and getting new reviewers. I was furious when it happened to me, but others seemed to take it better than I did. Overall, I learned a lot and had fun doing it, but (again) you should be prepared to spend some time finding and using external sources of information. (The pre-fabs use "Colliders" and "Physics", for example, but the course provides no information on these at all.)