It was trully a great experience to gain knowlegde about these techs and innovations.
The course is a very basic introduction to the field. As a complete novice to AR/VR, I did get some insight which will be useful. The lecturer is very enthusiastic, which is really awesome and encouraging.
However, overall the course is rather shallow, there are unnecessary repetitions, there is a lot of talking with little substantial content. I had the stamina to complete the honors track, but in hindsight I find the time spent on the course mostly wasted. Some of the discussion provided at the course is unnecessarily long and of little practical value, which could be characterised as overly academic. For example, there is a lengthy explanation of what X in XR means, with a suggested reading of a multipage 'research' paper (by the lecturer); thre are other courses at Coursera with similar scope, which spend on this 1-2 minutes and then quickly proceed to much more practical issues.
Throughout this and the other courses in this specialization, the lecturer seems to preferentially cite/reference publications of their own or from their students, which is surprising and disappointing. It gives the (possiby wrong) impression that they have little familiarity with the field beyond their own work and opinions, do not follow up on others' work. Too much weight is placed on self-marketing instead of a balanced, fair overview of the field.
Some parts of the presentation (in particular, examples of VR/AR interactions) seem not very well thought-through, the sight keeps moving around the scene in haphazard ways instead of focusing on the important areas (and explaining why), which at times is quite uncomfortable to watch.
