EDUCBA

Unity Shader Programming and Visual Effects Specialization

EDUCBA

Unity Shader Programming and Visual Effects Specialization

Build and Optimize Unity Shader Effects.

Create custom Unity shaders, lighting, screen effects, and optimized real-time visuals

EDUCBA

Instructor: EDUCBA

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Get in-depth knowledge of a subject
Beginner level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Get in-depth knowledge of a subject
Beginner level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Create custom Unity shaders using textures, transparency, lighting models, and surface effects.

  • Develop vertex, fragment, and screen-space effects for dynamic real-time visual experiences.

  • Optimize shader performance and build reusable effects for games and interactive applications.

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Taught in English
Recently updated!

September 2026

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Specialization - 3 course series

Apply Unity Shader Fundamentals and Lighting

Apply Unity Shader Fundamentals and Lighting

Course 1, 9 hours

What you'll learn

  • Create Unity shaders using properties, variables, textures, transparency, and normal maps.

  • Develop toon, Phong, Blinn-Phong, and anisotropic specular lighting models.

  • Integrate baked global illumination, reflection probes, and light probe groups into Unity environments.

Develop Vertex Shaders and Screen Effects

Develop Vertex Shaders and Screen Effects

Course 2, 8 hours

What you'll learn

  • Manipulate vertices and construct fragment and GrabPass shaders for animation, extrusion, transparency, and distortion.

  • Create glass, water, snow, volumetric explosion, and post-processing effects in Unity.

  • Profile and optimize shaders for different devices while balancing visual quality and runtime performance.

Create Advanced Unity Shader Effects

Create Advanced Unity Shader Effects

Course 3, 6 hours

What you'll learn

  • Create vertex and fragment shaders for water, glass, holographic, fur, snow, explosion, and heat map effects.

  • Implement Phong and Blinn-Phong lighting with global illumination, reflection probes, and light probes.

  • Build reusable CG includes, cinematic screen effects, and optimized shaders that balance quality and performance.

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Instructor

EDUCBA
EDUCBA
1,771 Courses446,385 learners

Offered by

EDUCBA

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