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Il y a 4 modules dans ce cours
In Theories and Frameworks, you’ll take a close look at learners and learning contexts. As you define your target audience, you’ll learn how to use learner personas as a communication tool with stakeholders and how these can be used to influence learning goals, assessments, and activities.
Explore theories of learning and motivation that inform design. You’ll be introduced to learning taxonomies for defining learning outcomes, such as Bloom’s taxonomy and Fink’s Taxonomy of Significant Learning. You’ll take a closer look at design frameworks, such as Backward Design, Integrated Course Design, and the ADDIE model.
Next, you’ll see examples of conceptual tools that can be used to support ideation, brainstorming, and course outlining. This course will include an immersive activity in which you’ll join learning experience design colleagues to develop, refine, and present project plans to stakeholders. By taking this course, you’ll gain experience mapping out a course design from start to finish and be well equipped to continue on in the series.
For teachers in the state of Michigan: This series, "An Introduction to Learning Experience Design (LXD)," is approved in the state of Michigan for a maximum of 44.5 State Continuing Education Clock Hours (SCECHs) for teachers. The successful completion of all 3 courses in the series will be required to claim SCECHs.
In Week 1 of the course, you’ll focus on developing a vision of the learner and of the learning context. You’ll revisit ideas from learner-centered design and the “designing for all learners” mindset we discussed in course one. Using a design process frame, you’ll consider the kinds of information you need to gather about your learner audience and context and identify approaches for analyzing this information. Finally, you’ll explore the role of learner personas in aiding decision making with project stakeholders.
Inclus
5 vidéos10 lectures2 devoirs1 élément d'application3 sujets de discussion
Afficher les informations sur le contenu du module
5 vidéos•Total 20 minutes
Welcome to Course Two•6 minutes
Creating Your Learning Design Portfolio•4 minutes
Why Do We Need to Understand Our Learner Audience?•2 minutes
Why Do We Need to Understand the Learning Context? •3 minutes
What Are Learner Personas and Why Are They Important?•5 minutes
10 lectures•Total 64 minutes
Welcome to the Series•3 minutes
Course Syllabus•3 minutes
Help Us Learn More About You!•10 minutes
Making the Most of Your Course Experience•5 minutes
Understanding Learners•5 minutes
Activating Ideas from Learner-centered Design•10 minutes
Approaches for Understanding Learner Characteristics•10 minutes
Understanding the Learning Context•3 minutes
Approaches for Understanding Learning Contexts•10 minutes
Learner Personas•5 minutes
2 devoirs•Total 30 minutes
Knowledge Check: Practice Opportunity •10 minutes
Knowledge Check: Graded Quiz•20 minutes
1 élément d'application•Total 20 minutes
Gamut Workbook: Reflection Opportunity•20 minutes
3 sujets de discussion•Total 30 minutes
Community Introductions•10 minutes
Vision of the Learner•10 minutes
Vision of the Learning Context•10 minutes
Learning Theories that Inform Design
Module 2•4 heures à terminer
Détails du module
In Week 2 of the course, you’ll focus on different theories and perspectives on learning, and consider ways that these theoretical ideas can inform learning experience design. You will review ideas from overviews of three major learning theories: Behaviorism, Cognitivism, and Constructivism. You will note how different learning theories lead to different ideas about what constitutes learning, and what kind of activities can support learning. You will also look at some perspectives and theories about motivation. You will review ideas about extrinsic and intrinsic motivation, and review Self-Determination Theory to identify different dimensions that can motivate people. All of these ideas can help you see how you might design learning experiences in ways that can motivate learners.
Inclus
6 vidéos7 lectures3 devoirs2 éléments d'application2 sujets de discussion
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6 vidéos•Total 54 minutes
Behaviorism in a Nutshell •11 minutes
Cognitivism in a Nutshell•14 minutes
Constructivism in a Nutshell•11 minutes
Thinking About Your Own Learning: Part I•2 minutes
Motivation: Self-determination Theory•13 minutes
Thinking About Your Own Learning: Part II•3 minutes
7 lectures•Total 65 minutes
Introduction to Theories of Learning•10 minutes
Key Ideas from Learning Theories•10 minutes
Theories of Learning to Inform Design•10 minutes
Introduction to Learning Theories in Practice•5 minutes
Introduction to Concepts of Motivation•10 minutes
A Note About Engagement•10 minutes
Concepts of Motivation to Inform Design•10 minutes
3 devoirs•Total 40 minutes
Knowledge Check: Practice Opportunity•10 minutes
Knowledge Check: Practice Opportunity•10 minutes
Knowledge Check: Graded Quiz•20 minutes
2 éléments d'application•Total 40 minutes
Gamut Gallery: Learning Theories in Practice•20 minutes
Gamut Workbook: Reflection Opportunity•20 minutes
2 sujets de discussion•Total 20 minutes
Learning Theories and Design•10 minutes
Share Your Motivation Examples•10 minutes
Learning Taxonomies and Design Frameworks
Module 3•3 heures à terminer
Détails du module
In Week 3 of the course, you will look at different learning taxonomies (i.e., Bloom’s Taxonomy, Fink’s Taxonomy) that serve as ways of describing knowledge so that we can design learning experiences that include activities for learners that will help them gain that knowledge. You will also look at learning outcomes and see the characteristics of good learning outcomes to help you develop the outcomes that will be the foundation for a learning experience. Finally, you will look at learning design frameworks, which describe specific conceptual approaches that help you as you are shaping a learning experience. These three concepts–learning taxonomies, learning outcomes, and learning design frameworks–-are all related, and you will see the interplay between these to help you describe and develop learning outcomes and learning activities for your designs.
Inclus
6 vidéos8 lectures3 devoirs1 élément d'application3 sujets de discussion
Afficher les informations sur le contenu du module
6 vidéos•Total 28 minutes
Bloom’s Taxonomy•6 minutes
Fink’s Taxonomy of Significant Learning•5 minutes
Three Characteristics of Learning Outcomes•3 minutes
Backward Design•5 minutes
Integrated Course Design•5 minutes
The ADDIE Model•5 minutes
8 lectures•Total 65 minutes
Introduction to Taxonomies of Learning•5 minutes
A Deeper Dive into Bloom’s Taxonomy•10 minutes
A Deeper Dive into Fink’s Taxonomy of Significant Learning•5 minutes
Introduction to Learning Outcomes•10 minutes
A First Look at Learning Outcomes in a Course•5 minutes
A Deeper Dive into Learning Outcomes in a Course•10 minutes
Introduction to Learning Design Frameworks•10 minutes
Design Case: Flipping the Virtual Classroom•10 minutes
3 devoirs•Total 40 minutes
Knowledge Check: Practice Opportunity•10 minutes
Knowledge Check: Practice Opportunity•10 minutes
Knowledge Check: Graded Quiz•20 minutes
1 élément d'application•Total 20 minutes
Gamut Workbook: Reflection Opportunity•20 minutes
3 sujets de discussion•Total 30 minutes
Learning Taxonomies•10 minutes
Discuss Learning Design Frameworks•10 minutes
Design Case Reflection•10 minutes
Ideation and Brainstorming
Module 4•4 heures à terminer
Détails du module
This week, you will explore the initial phases of the design process that involve brainstorming activities and developing the initial ideas for a new design. You will begin by looking at tools for these ideation and brainstorming activities. We will discuss conceptual tools and how they help articulate and concretize ideas, especially for ideation and brainstorming, and then later for outlining the learning experience you are designing. You will connect to our earlier discussions about the iterative nature of design to see how these tools support design by helping you describe your ideas in order to communicate them to the team and stakeholders, get feedback, and use this to refine and generate new ideas. You will then have a chance to reflect on how these types of activities and tools fit with the LXD core competencies as you think about how you can build these types of skills.
Inclus
3 vidéos13 lectures1 devoir1 évaluation par les pairs2 éléments d'application3 sujets de discussion
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3 vidéos•Total 16 minutes
Conceptual Tools for Early Stage Ideation•5 minutes
Conceptual Tools for Mid to Late Stage Ideation•5 minutes
Ideation and Iteration to Support Design (Video Option)•7 minutes
13 lectures•Total 89 minutes
Conceptual Tools for Ideation and Brainstorming•5 minutes
Conceptual Tools for Early Stage Ideation in Action•10 minutes
Conceptual Tools for Course Outlining•10 minutes
Immersive Learning in This Course•3 minutes
Preparation for the Design Meeting•5 minutes
Design Artifacts from the Design Meeting•10 minutes
Reflection on the Design Meeting•3 minutes
Tell Us About Your Experience•10 minutes
The Role of Reflection in the Learning Process•5 minutes
Instructions for LXD Core Competencies Reflection •3 minutes
LXD Core Competencies Review•5 minutes
Course Conclusion•10 minutes
Post-Course Survey•10 minutes
1 devoir•Total 10 minutes
Knowledge Check: Practice Opportunity•10 minutes
1 évaluation par les pairs•Total 60 minutes
LXD Core Competencies Reflection •60 minutes
2 éléments d'application•Total 50 minutes
Gamut Workbook: Reflection Opportunity•20 minutes
⭐ Interactive Experience: Ideation and Iteration to Support Design•30 minutes
3 sujets de discussion•Total 30 minutes
Conceptual Tools Early in the Design Process•10 minutes
Share What You Learned•10 minutes
Community Connections•10 minutes
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