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Il y a 6 modules dans ce cours
This advanced Unity development course empowers learners to analyze, construct, and optimize procedural systems using fractals, object pooling, and Bezier splines. Through six structured modules, students will progressively engage with foundational fractal generation, dynamic object reuse, frame rate monitoring, and spline-based movement systems. Learners will design scalable behaviors, implement custom scripting components, and evaluate performance-oriented features using Unity’s editor and runtime tools.
With a heavy emphasis on practical implementation, the course combines creative geometric modeling with efficient runtime logic, equipping students to apply, extend, and integrate advanced systems into real-world projects. Each lesson is aligned with measurable outcomes using Bloom’s Taxonomy to ensure cognitive development in programming logic, editor scripting, data structures, and runtime animation.
By the end of this course, learners will be able to:
• Construct recursive fractal structures with customized parameters.
• Implement object pooling systems for performance-critical spawning.
• Design real-time monitoring tools such as frame rate counters.
• Develop modular Bezier curve and spline frameworks.
• Apply runtime traversal techniques with spline walkers and decorators.
• Evaluate and refine editor tooling for visual manipulation and debugging.
This module introduces learners to recursive structures and procedural modeling using Unity. By building a fractal system step-by-step, students explore hierarchical object creation, scaling patterns, directional transformations, and color variation. Through practical scripting exercises and controlled object spawning, learners develop a foundational understanding of recursive logic, object instantiation, and efficient visual structuring within Unity's 3D space.
Inclus
9 vidéos4 devoirs
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9 vidéos•Total 65 minutes
Introduction of Fractal Basics and Object Pooling•3 minutes
Creating 3D Fractal•8 minutes
Continue on 3D Fractal•8 minutes
Child Scaling•9 minutes
Multiple Children Parent•7 minutes
More on Continue children Parent•8 minutes
Private Static Quaternion•8 minutes
Growth of Fractal•7 minutes
Adding Color Variations•8 minutes
4 devoirs•Total 60 minutes
Getting Started with Fractals•10 minutes
Hierarchical Fractal Structure•10 minutes
Fractal Growth and Behavior•10 minutes
Graded - Fractal Geometry in Unity•30 minutes
Color and Randomization
Module 2•2 heures à terminer
Détails du module
This module explores visual enhancement and performance monitoring within Unity by applying dynamic coloring and frame rate diagnostics to procedural fractal structures. Learners will integrate color manipulation for differentiation, apply randomness to create organic variability, and build a real-time FPS (frames per second) counter using Unity’s UI and scripting systems. The module emphasizes both visual diversity and system feedback tools for optimizing development and user experience.
Inclus
9 vidéos4 devoirs
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9 vidéos•Total 79 minutes
Color Magenta•8 minutes
Randomizing Variable•5 minutes
Randomizing Variable Continue•7 minutes
Creating a Frame Rate Counter•11 minutes
More Details on Creating a Frame Rate Counter•10 minutes
Practical's of Creating a Frame Rate Counter•8 minutes
Working on FPS Label•8 minutes
FPS Scripting Function•10 minutes
FPS Label Under Highest Label•11 minutes
4 devoirs•Total 60 minutes
Color Design in Fractals•10 minutes
Frame Rate Monitoring•10 minutes
FPS Display Implementation•10 minutes
Graded - Color and Randomization•30 minutes
Object Pooling Essentials
Module 3•2 heures à terminer
Détails du module
This module introduces and expands upon the concept of object pooling in Unity to optimize runtime performance and resource management. Through a hands-on exploration of pooling mechanics, students learn to design, implement, and refine reusable object systems for high-frequency instantiation scenarios like bullets, effects, and spawn systems. Advanced concepts such as managing multiple object types, organizing pools through functions, and integrating pooling with UI workflows are covered in practical detail to reinforce clean code practices and scalable systems.
Inclus
9 vidéos4 devoirs
Afficher les informations sur le contenu du module
9 vidéos•Total 84 minutes
Introduction to Object Pooling•10 minutes
Object Pooling Under Spawned Function•10 minutes
Complete Practical of Object Pooling•10 minutes
Spawner Ring and Sphere Function•9 minutes
Different Types of Object Under Object Pooling Function•7 minutes
Continuing on Object Pooling•11 minutes
Go Baack to Get Pool Methods•9 minutes
Create Switch Screen Button Under Canvas Object•9 minutes
Draft Overview•9 minutes
4 devoirs•Total 60 minutes
Introduction to Object Pooling•10 minutes
Advanced Object Pooling Techniques•10 minutes
Pooling Method Enhancements•10 minutes
Graded - Object Pooling Essentials•30 minutes
Bezier Curves and Interaction
Module 4•2 heures à terminer
Détails du module
This module guides learners through the foundational concepts and practical implementation of Bezier curves within Unity. Students will explore handle manipulation, curve upgrading, tangent control, vector-based movement, and directional calculation through derivatives. By combining spline mathematics with visual and interactive tools, the module enables the creation of dynamic paths and responsive motion systems essential for animation, navigation, and visual effects design.
Inclus
6 vidéos3 devoirs
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6 vidéos•Total 55 minutes
Handles Position•8 minutes
Upgrading Curve•10 minutes
Three Point Curve•11 minutes
Derivative Curve•10 minutes
Vector Velocity•9 minutes
Addition Vector P3•7 minutes
3 devoirs•Total 50 minutes
Handles and Positioning•10 minutes
Velocity and Direction•10 minutes
Graded - Bezier Curves and Interaction•30 minutes
Spline Construction
Module 5•2 heures à terminer
Détails du module
This module focuses on implementing and refining Bezier spline systems in Unity through editor scripting and runtime logic. Learners will construct complex multi-segment paths, visualize spline geometry in the Scene view, and enhance user interaction with custom inspectors. The module covers drawing curve handles, constraining control points, managing resolution using constants, and efficiently connecting spline segments to build reusable, precise, and visually optimized path structures for gameplay and animation systems.
Inclus
6 vidéos3 devoirs
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6 vidéos•Total 49 minutes
Bezier Curve Inspector•7 minutes
Bezier Spline•8 minutes
Handles Draw Bezier•7 minutes
Bezier Spline inspector•8 minutes
Private Const. Steps Curve•10 minutes
Constraining Control Point•9 minutes
3 devoirs•Total 50 minutes
Spline Design in Unity•10 minutes
Inspector and Optimization•10 minutes
Graded - Spline Construction•30 minutes
Advanced Spline Operations
Module 6•2 heures à terminer
Détails du module
This module explores advanced techniques for managing and customizing spline behavior in Unity. Learners will implement scalable spline systems by extending codebases with array-driven resize modes, encapsulated Bezier curve logic, and control mechanisms for dynamic segment addition. The module concludes with runtime spline traversal and visual enhancement through decorators, enabling robust and flexible path-driven game mechanics and editor tooling.
Inclus
6 vidéos3 devoirs
Afficher les informations sur le contenu du module
6 vidéos•Total 56 minutes
Resize Modes Array•8 minutes
Bezier Curve Code•11 minutes
Adding Bezier Spline Method•9 minutes
Adding Curve Count•10 minutes
Creating Spline Walker•9 minutes
Spline Decorator•8 minutes
3 devoirs•Total 50 minutes
Array and Curve Methods•10 minutes
Curve Metrics and Movement•10 minutes
Advanced Spline Operations•30 minutes
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