Packt

Learning GDScript by Developing a Game with Godot 4

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Packt

Learning GDScript by Developing a Game with Godot 4

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Develop GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness

  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects

  • Design a vibrant and immersive game world by integrating a diverse array of assets

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Recently updated!

April 2026

Assessments

16 assignments

Taught in English

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There are 16 modules in this course

In this section, we introduce Godot Engine and open-source software, guide installation, and create a new project with initial code in GDScript.

What's included

2 videos2 readings1 assignment

In this section, we explore variables, data types, and control flow to manage game data and make decisions in code. Key concepts include constants, if statements, and improving code readability.

What's included

1 video6 readings1 assignment

In this section, we explore arrays, loops, and dictionaries to efficiently store, process, and organize data in programming applications.

What's included

1 video4 readings1 assignment

In this section, we explore functions and classes for code reuse and structure. We cover type hinting and object-oriented programming principles to enhance clarity and efficiency.

What's included

1 video7 readings1 assignment

In this section, we explore clean coding practices including consistent naming, focused functions, and DRY principles to enhance code readability and maintainability.

What's included

1 video3 readings1 assignment

In this section, we explore Godot's node-based system, create player characters, reference nodes in scripts, and export variables for dynamic game interactions.

What's included

1 video4 readings1 assignment

In this section, we explore 2D vector math and Godot's physics engine to implement character movement and debug live game behavior effectively.

What's included

1 video4 readings1 assignment

In this section, we explore splitting and reusing scenes in Godot to improve scalability and efficiency. Key concepts include saving branches as scenes, instantiating them, and organizing scenes for better project management.

What's included

1 video1 reading1 assignment

In this section, we implement a camera that follows the player, set up collision systems using RigidBody2D and StaticBody2D, and create collectibles with collision layers and masks for interactive gameplay.

What's included

1 video4 readings1 assignment

This section covers menus, enemies, and score tracking to enhance gameplay and player interaction.

What's included

1 video8 readings1 assignment

In this section, we explore LAN multiplayer networking, using MultiplayerSynchronizer and MultiplayerSpawner to synchronize player data and ensure consistent game states across devices.

What's included

1 video5 readings1 assignment

In this section, we explore exporting games for Windows, Mac, and Linux, uploading to Itch.io, and adapting for web and mobile platforms, emphasizing cost-effective distribution and accessibility.

What's included

1 video2 readings1 assignment

This section covers advanced OOP techniques like the super keyword, static variables, and lambda functions.

What's included

1 video1 reading1 assignment

In this section, we explore programming patterns like event buses, object pooling, and state machines to improve communication, resource management, and behavior control in game development.

What's included

1 video4 readings1 assignment

In this section, we explore file system operations and design a save system using user paths and file paths to store and retrieve game data efficiently.

What's included

1 video1 reading1 assignment

In this section, we explore generating game project ideas, learning new topics through tutorials and documentation, and engaging with the Godot community to enhance practical game development skills.

What's included

1 video2 readings1 assignment

Instructor

Packt - Course Instructors
Packt
1,728 Courses485,154 learners

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