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There are 4 modules in this course
This course provides a hands-on, project-based journey into creating professional game interfaces and flow systems using Unreal Engine. Learners will begin by designing HUD elements, player stats, and scoring systems, then move into configuring interactive menus, start animations, and camera transitions. Building on this, students will implement level complete flows, game over states, and responsive button interactions that ensure smooth player navigation.
The course concludes with final gameplay refinements, where learners optimize character movement, fix menu animations, and integrate pause menus with quit and resume functionality. By mastering these skills, students will be able to design, implement, and refine game states, menus, and HUD systems that elevate player experience and game polish.
This course is ideal for aspiring Unreal Engine developers who want to analyze, configure, and integrate interactive UI systems while applying Bloom’s Taxonomy-driven learning outcomes such as designing, implementing, refining, and optimizing.
In this module, learners explore the complete setup and implementation of a HUD (Heads-Up Display) for tracking player score and lives in a Pac-Man style game using Unreal Engine. The lessons guide learners step-by-step through binding variables, updating player stats, handling score events, adding animations, and rewarding extra lives. By the end of the module, learners will be able to design and manage a fully functional HUD system that reacts dynamically to player actions and game events, ensuring a polished and engaging gameplay experience.
What's included
16 videos4 assignments
Show info about module content
16 videos•Total 155 minutes
Lives Text•10 minutes
Updating Player Lives•10 minutes
Updating Player Lives Continue•6 minutes
More on Updating Player Lives•8 minutes
Updating Player Score Upon Pellets•10 minutes
Fruits Eaten•10 minutes
Fruits Eaten Continue•11 minutes
Updating the Score•10 minutes
Remove the Breakpoint•9 minutes
For Each Loop•10 minutes
Create Macro and Function•9 minutes
Update Source Code Compile•9 minutes
Simple HUD Intro Animation•11 minutes
Simple Life Lost Animation•9 minutes
Rewarding Extra Pacman•11 minutes
Getting 3 Extra Pacman•11 minutes
4 assignments•Total 60 minutes
Lives and Player Stats•10 minutes
Score Events and Animations•10 minutes
Life Lost and Rewards•10 minutes
Graded-HUD, Score, and Lives System•30 minutes
Menu System and Intro Setup
Module 2•4 hours to complete
Module details
In this module, learners will focus on designing and implementing the game’s intro flow and menu system in Unreal Engine. The lessons cover creating start animations, camera sequences, material and enemy tweaks, particle effects, and a functional main menu interface. Learners will gain hands-on experience in structuring user navigation, improving visual presentation, and ensuring that the menu system enhances player engagement from the moment the game begins.
What's included
18 videos4 assignments
Show info about module content
18 videos•Total 159 minutes
Alignment Straightener Connections•11 minutes
Subtract Life•7 minutes
Centre Perfect•7 minutes
Player Start Notify Animation•8 minutes
Player Start Notify Animation Continue•9 minutes
Tweaking The Intro Camera Animation•12 minutes
Tweaking Players Material and Movement Parameters•9 minutes
Tweaking Enemies•9 minutes
Tweaking Enemies Continue•6 minutes
Tweaking Particle Effects for Pickup•9 minutes
Tweaking Particle Effects for Pickup Continue•12 minutes
Main Menu Screen•9 minutes
Rotation Valuue•11 minutes
Select Walls and Floor•6 minutes
Intro Main Menu•10 minutes
Main Menu Change Colour•9 minutes
Select the Shadow Colour•6 minutes
Animations for Main Menu•10 minutes
4 assignments•Total 60 minutes
Start Animation and Camera Setup•10 minutes
Material and Enemy Tweaks•10 minutes
Menu Screen Setup•10 minutes
Graded-Menu System and Intro Setup•30 minutes
Main Menu Logic and Level Complete Flow
Module 3•3 hours to complete
Module details
This module focuses on building and refining the main menu system and level completion flow in Unreal Engine. Learners will design interactive menu screens, implement button functionality, and connect UI elements with gameplay logic. They will also create a Level Complete screen and Game Over flow, ensuring smooth transitions between gameplay, menus, and progression states. By the end of this module, learners will gain hands-on experience in designing UI animations, configuring player controller inputs, and implementing menu-based navigation to enhance overall game user experience.
What's included
15 videos3 assignments
Show info about module content
15 videos•Total 140 minutes
Alpha Background Colour•9 minutes
BTN new Game•5 minutes
Creating Functionality Main Menu•11 minutes
Player Controller•8 minutes
Bring in the New Button•9 minutes
Creating The Level Complete Screen•11 minutes
Creating The Level Complete Screen Continue•9 minutes
Functionality for this Different Buttons•10 minutes
Show Mouse Cursor•11 minutes
Game Mode Menu•7 minutes
Create widget•6 minutes
Implementing The Next Level Button•10 minutes
Colour Opacity•11 minutes
Player Notify Animations•11 minutes
Hunter Set•9 minutes
3 assignments•Total 50 minutes
Buttons and Interactions•10 minutes
Level Complete and Game Over•10 minutes
Graded-Main Menu Logic and Level Complete Flow•30 minutes
Final Game States and Pause Menu
Module 4•3 hours to complete
Module details
This module focuses on refining final game states, implementing pause functionality, and polishing menu systems in Unreal Engine. Learners will explore the process of fine-tuning character movement, improving main menu button animations, and building a Game Over menu that enhances user interaction. They will also configure game instances, test with breakpoints, and implement a fully functional pause menu with quit and resume options. By the end of this module, learners will gain the ability to deliver a professional game flow that integrates user-friendly menus and seamless gameplay management.
What's included
12 videos3 assignments
Show info about module content
12 videos•Total 111 minutes
Character Movement•8 minutes
Fixing Main Menu Button Animations•7 minutes
Fixing Main Menu Button Animations Continue•7 minutes
Game Over Menu•10 minutes
Add Breakpoint•11 minutes
Game Instance•9 minutes
Over Functionality Preview•9 minutes
Adding Quit•8 minutes
Main Menu Buttons Functionality•8 minutes
Pause menu•11 minutes
Print String and Hit the Play Button•12 minutes
Handle Game Pause•11 minutes
3 assignments•Total 50 minutes
Final Tweaks and Menu Fixes•10 minutes
Pause Functionality and Wrap Up•10 minutes
Graded-Final Game States and Pause Menu•30 minutes
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