EDUCBA
Unreal Engine: Design Game HUD, Menus & States

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EDUCBA

Unreal Engine: Design Game HUD, Menus & States

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Design HUD elements, player stats, scoring systems, and interactive menus.

  • Implement game flows like level complete, game over, and menu transitions.

  • Optimize gameplay polish with pause menus, animations, and smooth navigation.

Details to know

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Recently updated!

August 2025

Assessments

14 assignments

Taught in English

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Build your subject-matter expertise

This course is part of the Unreal Engine Advanced Gameplay & AI Mastery Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 4 modules in this course

In this module, learners explore the complete setup and implementation of a HUD (Heads-Up Display) for tracking player score and lives in a Pac-Man style game using Unreal Engine. The lessons guide learners step-by-step through binding variables, updating player stats, handling score events, adding animations, and rewarding extra lives. By the end of the module, learners will be able to design and manage a fully functional HUD system that reacts dynamically to player actions and game events, ensuring a polished and engaging gameplay experience.

What's included

16 videos4 assignments

In this module, learners will focus on designing and implementing the game’s intro flow and menu system in Unreal Engine. The lessons cover creating start animations, camera sequences, material and enemy tweaks, particle effects, and a functional main menu interface. Learners will gain hands-on experience in structuring user navigation, improving visual presentation, and ensuring that the menu system enhances player engagement from the moment the game begins.

What's included

18 videos4 assignments

This module focuses on building and refining the main menu system and level completion flow in Unreal Engine. Learners will design interactive menu screens, implement button functionality, and connect UI elements with gameplay logic. They will also create a Level Complete screen and Game Over flow, ensuring smooth transitions between gameplay, menus, and progression states. By the end of this module, learners will gain hands-on experience in designing UI animations, configuring player controller inputs, and implementing menu-based navigation to enhance overall game user experience.

What's included

15 videos3 assignments

This module focuses on refining final game states, implementing pause functionality, and polishing menu systems in Unreal Engine. Learners will explore the process of fine-tuning character movement, improving main menu button animations, and building a Game Over menu that enhances user interaction. They will also configure game instances, test with breakpoints, and implement a fully functional pause menu with quit and resume options. By the end of this module, learners will gain the ability to deliver a professional game flow that integrates user-friendly menus and seamless gameplay management.

What's included

12 videos3 assignments

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Instructor

EDUCBA
EDUCBA
221 Courses104,545 learners

Offered by

EDUCBA

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