This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
This course is part of Extended Reality for Everybody Specialization

Instructor: Michael Nebeling
Access provided by Interbank
13,613 already enrolled
95 reviews
What you'll learn
Create basic and immersive VR scenes in WebXR or Unity.
Create marker-based and marker-less AR scenes in WebXR or Unity.
Understand fundamental concepts and techniques for advanced XR applications.
Develop XR applications with ethics, accessibility, and privacy in mind.
Skills you'll gain
Tools you'll learn
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There are 4 modules in this course
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Reviewed on Aug 5, 2024
that was awesome, thanks for creating such a nice course
Reviewed on May 26, 2022
Very hands on! Covers multiple hot topics within VR/AR.
Reviewed on Aug 13, 2023
Very good learning experience, highly recommended for anyone interested in XR.
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