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In diesem Kurs gibt es 3 Module
This hands-on course guides learners through the end-to-end process of building professional, interactive levels in Unreal Engine. Beginning with the structural foundation of a 3D office environment, students will construct modular layouts, assemble architectural components like walls, windows, and pillars, and integrate sliding glass doors with dynamic interactions.
Advancing through the course, learners will implement trigger-based blueprints using timelines, diagnose and correct functional bugs, and refine user experience by applying visual polish and spatial alignment. Each module combines technical execution with real-time problem solving, equipping learners to analyze, develop, and evaluate responsive level mechanics suitable for gameplay.
Designed for intermediate Unreal Engine users, this course emphasizes both the aesthetic and logical design process, culminating in the creation of fully-functional level prototypes with real-world interactivity.
This module introduces learners to the foundational principles of creating a level in Unreal Engine by building a detailed office room environment from scratch. It guides learners through the initial project setup, blueprint customization, geometry layout, and structural design using brushes. Learners will develop spatial awareness, organizational techniques, and modular design strategies while constructing walls, floors, and early architectural elements like pillars and windows. By the end of this module, learners will be equipped to initiate and block out level geometry using Unreal Engine's core tools.
Das ist alles enthalten
7 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 65 Minuten
Creating a FULL Level Office Room•8 Minuten
Creating Wall and Floor of Office Room•8 Minuten
Creating Wall and Floor of Office Room Continues•8 Minuten
Building an Office Room Level•10 Minuten
Creating a Window and Window Frame•10 Minuten
Adding Pillar to Office Room•12 Minuten
Adding Pillar to Office Room Continues•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded - Constructing the Office Space•30 Minuten
Building the Foundation•10 Minuten
Adding Structural Elements•10 Minuten
Designing and Functioning Doors
Modul 2•2 Stunden abzuschließen
Moduldetails
This module builds upon the foundational level design principles by introducing learners to interactive elements, focusing on creating and configuring functional glass doors within the Unreal Engine environment. Learners will develop skills in static mesh placement, proportional scaling, frame and handle modeling, and basic blueprint scripting to simulate real-world door behavior. Through structured practice, students will learn to architect realistic spaces and implement user-triggered mechanics using level blueprints and collision logic.
Das ist alles enthalten
8 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
8 Videos•Insgesamt 72 Minuten
Adding a Glass Door to Office Room•12 Minuten
Adding a Glass Door Holder to Office Room•9 Minuten
Making a Sliding Glass Door•8 Minuten
Making the Door Work•10 Minuten
Making the Door Work Continues•7 Minuten
Adding Handles to the Door•6 Minuten
How to Level Blueprints•10 Minuten
How to Level Blueprints Continues•11 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded - Designing and Functioning Doors•30 Minuten
Glass Door Setup•10 Minuten
Door Functionality and Blueprinting•10 Minuten
Interactive Elements and Polish
Modul 3•2 Stunden abzuschließen
Moduldetails
This module focuses on refining level functionality and ensuring polished, user-responsive interactions. Learners will explore the complete implementation of functional sliding doors, debugging animation issues, and applying finishing touches that improve gameplay experience. Through blueprint logic and design iteration, students gain practical experience in resolving spatial logic bugs and validating trigger-based mechanics for production-ready level components.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 54 Minuten
How to open the Doors•10 Minuten
Fixing the Door Issue•10 Minuten
Overview to Fixing a Door Problem•10 Minuten
Adding Polish to Level•8 Minuten
Adding Polish to Level Continues•8 Minuten
Building a Simple Levels•8 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded - Interactive Elements and Polish•30 Minuten
Door Logic and Bug Fixing•10 Minuten
Final Polish and Additional Levels•10 Minuten
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