With over 16 years in the gaming industry, Dustin has been involved at nearly every level of game development. Beginning in animation, he soon specialized in the field of motion capture where his technical skills transformed the studio's mocap pipeline. His skills in tools development were later utilized across other departments, automating large and complex tasks and aiding artist workflow. Most recently he's been working for Scientific Games, expanding the tech art initiative and serving as a Unity expert. He also teaches motion capture at DePaul University.