When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 4 modules in this course
In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.
Welcome to the Game Design and Development Capstone. In this module I will give you a little bit of a sense of what to expect over the coming weeks. I am going to be honest with you though, this is going to be a fair amount of work. As you have learned, making games takes time and effort. And the goal of the Capstone is to prove that you have the knowledge, skills, and attitude to make games. So, get ready to flex those game design and development muscles that you have developed across the specialization. The first thing you need to do is come up with a game idea and then flesh it out into a high concept and pitch.
"What is Success in Video Game Development" by Ziba Scott, Founder, Popcannibal•5 minutes
"Game Design Problem Solving Basics" by Scott Brodie, Founder and Lead Designer, Heart Shaped Games•6 minutes
7 readings•Total 190 minutes
Capstone Overview•10 minutes
FAQ•10 minutes
Industry Guest Talks•10 minutes
Getting Started•10 minutes
Brainstorm Game Ideas•60 minutes
Create the High Concept Document•30 minutes
Develop a Game Pitch Presentation•60 minutes
1 peer review•Total 30 minutes
High Concept and Pitch•30 minutes
1 discussion prompt•Total 10 minutes
High Concept Discussion•10 minutes
Milestone 2: Early Prototype, Blueprint, and Progress Report
Module 2•4 hours to complete
Module details
Now you have to start the process of making your game a reality through early prototyping. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics. Along the way, it is helpful to further document your design by creating "Design Blueprints". The result of this module is an early progress report to make sure you are on track.
What's included
2 videos2 readings1 assignment1 discussion prompt
Show info about module content
2 videos•Total 85 minutes
"Finding An Art Style for Your Small Game" by Marie Lazar, 3D Environment Artist, Goodgame Studios•10 minutes
Randy Pitchford, Founder, Gearbox Entertainment on "The Artist's Dilemma"•75 minutes
2 readings•Total 120 minutes
Engage in Early Prototyping•60 minutes
Draft Design Blueprints•60 minutes
1 assignment•Total 10 minutes
Milestone 2 Checkpoint•10 minutes
1 discussion prompt•Total 15 minutes
An Early Progress Report•15 minutes
Milestone 3: First Playable and Fun Test
Module 3•4 hours to complete
Module details
The next step is the hardest one. It is time to fire up Unity and start game dev'ing. The goal is to build the first playable version of the game. With the first playable you are able to truly playtest and iterate on the game to "find the fun." Good luck.
What's included
3 videos2 readings1 assignment1 discussion prompt
Show info about module content
3 videos•Total 42 minutes
"How To Get Better at What You Do" by Declan McClintock, Programmer, GEL Lab at MSU•11 minutes
"Optimization in 3D Video Games" by Jon Moore, Graphics Engineer, Iron Galaxy Studios•14 minutes
"Game Production Overview" by Chris Bray, Studio Head and Senior Producer, Stardock•16 minutes
2 readings•Total 190 minutes
Develop the First Playable Prototype•180 minutes
Game Dev Tutorials by Brackeys•10 minutes
1 assignment•Total 10 minutes
Milestone 3 Checkpoint•10 minutes
1 discussion prompt•Total 15 minutes
First Playable Progress•15 minutes
Finishing Up
Module 4•5 hours to complete
Module details
You are almost to the finish line! In this module, you finish up and submit your first playable prototype for peer review. I will also discuss what would be the next steps for your project if it shows promise, in the "Preparing to Ship" lecture. I also included several "Career Journey and Advice" guest lectures. Watch as many of these as you like. And last, but not least, I will close out the course and specialization by discussing your possible "Future Directions" after this course.
What's included
19 videos4 readings1 peer review
Show info about module content
19 videos•Total 192 minutes
Preparing to Ship - Part 1: Introduction•1 minute
Preparing to Ship - Part 2: Game Polish and Balance•2 minutes
Preparing to Ship - Part 3: Optimization and Analytics•5 minutes
Preparing to Ship - Part 4: Packaging and Distribution•6 minutes
Marie Lazar, 3D Environment Artist, Goodgame Studios•6 minutes
Eric Arnold, Studio Architect of Programming, Deep Silver Volition•7 minutes
Will Bonner, Associate Test Engineer, Riot Games•5 minutes
Jon Moore, Graphics Engineer, Iron Galaxy Studios•13 minutes
Matthew Vorce, Programmer, Pixo Group•4 minutes
Chris Bray, Studio Head and Senior Producer, Stardock•7 minutes
Greg Donovan, Senior Producer, Deep Silver Volition•5 minutes
Scott Brodie, Founder and Lead Designer, Heart Shaped Games•6 minutes
Jared Riley, Engineering Manager, GREE International•18 minutes
Charles Roman, Senior Software Engineer, Radiant Entertainment•4 minutes
Steven Messinger, Lead Open World Designer, Rockstar Games•42 minutes
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To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.