Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.
The course is designed as a university-level English literature class—a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Our journey will enable us to learn something about narrative theory, introduce us to some key topics in media studies and cover some of the history and theory of video games. It will also take us to some landmarks of romance literature, the neverending story that lies behind most fantasy games: J.R.R. Tolkien’s The Fellowship of the Ring, a bit of Edmund Spenser’s Faerie Queene, and poems by Keats, Tennyson, Browning, and others.
Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2012, it generated an estimated $64 billion in revenue. Anyone interested in today’s culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.
The course opens with a brief look at gaming culture and history, then introduces the chief game we will study, Turbine's "The Lord of the Rings Online." We then look at some key concepts in game theory such as remediation and Jesper Juul's treatment of rules and game design from his book "Half-Real: Video Games between Real Rules and Fictional Worlds." We end by considering games as journeys using Constantine Cavafy's poem "Ithaca."For details about this week's Readings, go to the Syllabus page in your Resources tab. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
What's included
9 videos1 reading2 assignments
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9 videos•Total 94 minutes
Course Introduction•9 minutes
Games as Culture•5 minutes
LOTRO Gameplay: Epic Quest Line, Book 1•12 minutes
Remediation•12 minutes
Types of Video and Computer Games•12 minutes
A Brief History of Games•9 minutes
Juul: Emergence and Progression•16 minutes
Juul: Rules and Fiction•11 minutes
Cavafy's "Ithaca"•7 minutes
1 reading•Total 10 minutes
Course Overview•10 minutes
2 assignments•Total 60 minutes
Week 1 Standard Quiz (All students complete this quiz)•30 minutes
Week 1 Honors Quiz (Honors students complete the Week 1 Standard Quiz and this quiz)•30 minutes
LOTRO and Tolkien
Module 2•4 hours to complete
Module details
After an overview of storytelling modes, we turn to Tolkien and his work. We then examine the role of quests in games and literature. Finally, we introduce romance and lyric literature using Robert Browning's poem "Childe Roland to the Dark Tower Came." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
What's included
10 videos2 assignments1 peer review
Show info about module content
10 videos•Total 113 minutes
Modes of Storytelling•10 minutes
LOTRO Gameplay: Frodo and the Prancing Pony•10 minutes
Tolkien's Life and Works•10 minutes
Tolkien's Popularity•9 minutes
Themes in Tolkien's Writing•14 minutes
Quests as Structural Elements of Games•12 minutes
The Quester and the Quest•9 minutes
Part 1: Roland's Psyche•7 minutes
Part 2: Elements of the Quest Romance•16 minutes
Part 3: The Poem's Lyric Nature•16 minutes
2 assignments•Total 60 minutes
Week 2 Standard Quiz (All students complete this quiz)•30 minutes
Week 2 Honors Quiz (Honors students complete the Week 2 Standard Quiz, this quiz, and the Week 2 Peer Review)•30 minutes
1 peer review•Total 60 minutes
Week 2 Peer Review (Honors students complete the Week 2 Standard Quiz, the Week 2 Honors Quiz, and this peer review)•60 minutes
Romance and Realism
Module 3•3 hours to complete
Module details
This week we journey into the Mines of Moria, comparing a scene in Tolkien's novel, Peter Jackson's film, and "The Lord of the Rings Online." Then it's back to romance literature to delve into the intricacies of allegory, plot, theme, and character. The week closes with a look at John Keats' haunting ballad, "La Belle Dame sans Merci." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
What's included
13 videos2 assignments
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13 videos•Total 129 minutes
Gameplay: The Chamber of Mazarbul•10 minutes
Genres of Romance •5 minutes
The Romance Circle •14 minutes
Allegory Defined •11 minutes
Tolkien on Allegory•15 minutes
Genre and Plot Forms•8 minutes
Lost in an Episodic Plot•11 minutes
Wandering and Doubling in Romance•7 minutes
Issues of Theme and Content•8 minutes
Flat vs. Round Characters•13 minutes
Daemonic Characters and Romance Character Systems•8 minutes
Keats, "La Belle Dame sans Merci" I •8 minutes
Keats, "La Belle Dame sans Merci" II •11 minutes
2 assignments•Total 60 minutes
Week 3 Standard Quiz (All students complete this quiz)•30 minutes
Week 3 Honors Quiz (Honors students complete the Week 3 Standard Quiz and this quiz)•30 minutes
Space and Time in Three Media
Module 4•4 hours to complete
Module details
Week 4's initial focus is our natural concepts of space and time, and how these dimensions inform the "storyworld" of a narrative. We then examine how directors, authors, and video game developers use these innate frameworks to tell stories, invoking Seymour Chapman's book "Film and Discourse: Narrative Structure in Fiction and Film." Close attention is paid to the mechanics of point of view, and how its use allows artists to connect with audiences. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
What's included
10 videos2 assignments1 peer review
Show info about module content
10 videos•Total 75 minutes
Mental Models and Cognitive Mapping in Narrative•8 minutes
Storyworlds•5 minutes
Spatial Issues in Film •9 minutes
Gameplay: Spatial Issues in Immersive Games (Stone Trolls)•10 minutes
Point of View in Novels and Films •14 minutes
Point of View in Games•8 minutes
Temporal Order I: Introduction •7 minutes
Temporal Order II: Film•4 minutes
Temporal Order III: Painting •2 minutes
Temporal Order IV: Gaming •9 minutes
2 assignments•Total 60 minutes
Week 4 Standard Quiz (All students complete this quiz)•30 minutes
Week 4 Honors Quiz (Honors students complete the Week 4 Standard Quiz, this quiz, and the Week 4 Peer Review)•30 minutes
1 peer review•Total 120 minutes
Week 4 Peer Review (Honors students complete the Week 4 Standard Quiz, the Week 4 Honors Quiz, and this peer review)•120 minutes
Pwning Spenser’s Faerie Queene
Module 5•2 hours to complete
Module details
Hold on tight as we plunge into a discussion of Edmund Spenser's "The Faerie Queene," one of the greatest romance poems in English. You will see for yourself how deep the vein of romance is when you read this story of knights, castles, an evil seductress, and an indomitable heroine. Then watch how a group of students remediated the same story in a video game they created: "Faerie Queene Online." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
What's included
7 videos2 assignments
Show info about module content
7 videos•Total 87 minutes
Introduction to Spenser•9 minutes
Spenser, the Man and the Poet •6 minutes
The Faerie Queene, Book III, Canto 1, Stanzas 1-7•13 minutes
The Faerie Queene, Book III, Canto 1, Stanzas 8-19•11 minutes
The Faerie Queene, Book III, Canto 1, Stanzas 20-40•15 minutes
The Faerie Queene, Book III, Canto 1, Stanzas 41-67 •16 minutes
Gameplay: Faerie Queene Online•18 minutes
2 assignments•Total 60 minutes
Week 5 Standard Quiz (All students complete this quiz)•30 minutes
Week 5 Honors Quiz (Honors students complete the Week 5 Standard Quiz and this quiz)•30 minutes
The Holy Grail: A Good End Game
Module 6•5 hours to complete
Module details
Since Aristotle, the one constant in the study of narrative has been the analysis of beginnings, middles, and ends. As is appropriate for our last week, we spend much of our time examining how Tolkien takes leave of his readers at the end of "The Lord of the Rings" trilogy. The final stage of MMOs--when your character has maxed out and completed all the quests--has always presented challenges to game makers. Although LOTRO continues to take us on our journey toward Mordor, it cannot escape the challenge of creating end-game material for advanced players. We look at two attempts to include advanced players in the events of Western Rohan and Helm's Deep. Finally, we ponder what comes after the end, as we read Alfred, Lord Tennyson's poem, "Ulysses." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
What's included
9 videos2 assignments1 peer review
Show info about module content
9 videos•Total 96 minutes
Beginnings, Middles, and Ends I •9 minutes
Beginnings, Middles, and Ends II •9 minutes
Fellowship's End •15 minutes
The Many Ends of The Lord of the Rings I•10 minutes
The Many Ends of The Lord of the Rings II •10 minutes
Gameplay: Helm's Deep and the Breaking of Isengard•10 minutes
Quest's End: Tennyson's "Ulysses" I•12 minutes
Quest's End: Tennyson's "Ulysses" II•15 minutes
Optional: Valedictory Video•6 minutes
2 assignments•Total 60 minutes
Week 6 Standard Quiz (All students complete this quiz)•30 minutes
Week 6 Honors Quiz (Honors students complete the Week 6 Standard Quiz, this quiz, and the Week 6 Peer Review)•30 minutes
1 peer review•Total 120 minutes
Week 6 Peer Review (Honors students complete the Week 6 Standard Quiz, the Week 6 Honors Quiz, and this peer review)•120 minutes
Instructor
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Vanderbilt University, located in Nashville, Tenn., is a private research university and medical center offering a full-range of undergraduate, graduate and professional degrees.
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4.6
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5 stars
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3.43%
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Showing 3 of 204
J
JO
4·
Reviewed on Jun 24, 2022
Te explicna muy bien todos los puntos del la literatura adentro de los videojuegos, peliculas y poemas.Muy buena descripcion en cada uno de los videos
G
GD
5·
Reviewed on Jun 16, 2016
An interesting course for anyone who likes lord of the rings online, fantasy (modern and presents), literature, video games, and/or movies! It's the ultimate combination for maximum nerddom!
L
LL
5·
Reviewed on Oct 16, 2017
An excellent insight in Literature through the modern medium of gaming.
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