When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 4 modules in this course
This course empowers learners to design, construct, and finalize a fully functional first-person shooter (FPS) game using Unreal Engine’s Blueprint visual scripting system. Spanning foundational setup to advanced combat logic and UI feedback, the course provides a structured, hands-on pathway for game developers aiming to build immersive and dynamic FPS experiences.
Learners will begin by creating a player controller system, including health, armor, and movement mechanics. As the course progresses, they will develop realistic weapon systems, integrate sound and visual effects, and construct reload mechanics and HUD components. The course advances into AI behavior design and game objectives, teaching students how to implement enemy tracking, chase sequences, and mission progress systems.
In the final phase, students will assemble UI elements, apply gameplay timers, and integrate polish features such as crosshairs, notifications, and modular weapon switching. By the end of this course, learners will have the capability to evaluate, refine, and deploy a complete FPS gameplay loop, demonstrating professional-level understanding of gameplay logic and player feedback systems in Unreal Engine.
This module focuses on equipping learners with the skills to implement immersive weapon systems in a first-person shooter environment using Unreal Engine. Students will learn how to integrate firing mechanisms, configure visual and audio feedback, manipulate ammo tracking, and enhance gameplay through interactive camera setups and player input bindings. By the end of this module, learners will be able to create dynamic and responsive combat experiences, combining multiple blueprint systems for professional-grade gameplay design.
What's included
9 videos3 assignments
Show info about module content
9 videos•Total 86 minutes
Adding Sound to the Firing•12 minutes
Setting the Ammo•11 minutes
Adding the Ammo Counter•12 minutes
Adding the third Camera•8 minutes
Creating Input Binding•10 minutes
Changing the Walk Speed•8 minutes
Adding Muzzle Flash•10 minutes
Reedifying the Muzzle Flash•8 minutes
Changing the Action Keys•8 minutes
3 assignments•Total 50 minutes
Combat Effects & Reload Systems•30 minutes
Firing & Audio-Visual Effects•10 minutes
Input & Firing Actions•10 minutes
Reload Mechanics
Module 2•3 hours to complete
Module details
This module focuses on enhancing weapon systems by integrating complete reload mechanics in Unreal Engine. Learners will develop systems that manage ammo logic, input detection, visual feedback through animations, and interactive user interfaces including dynamic crosshairs. By implementing modular blueprints and synchronized UI updates, learners will gain hands-on experience designing realistic and responsive weapon reload workflows, ensuring polished player feedback and control.
What's included
14 videos3 assignments
Show info about module content
14 videos•Total 136 minutes
Reloading for Ammo•8 minutes
Setting the Ammo Size•8 minutes
Creating Wean Input•8 minutes
Functions for Reload Weapon•8 minutes
Setting the Ammo Defense•9 minutes
Reloading and Playing•11 minutes
Creating the Reloading Flag•12 minutes
Changing the Firing Animations•8 minutes
Adding Cross Hair•12 minutes
Variable Boolean Flag•7 minutes
Creating Dynamic Crosshair•11 minutes
Custom Dynamic Crosshair•10 minutes
Placing the Crosshair•12 minutes
Overlapping the Dynamics•12 minutes
3 assignments•Total 50 minutes
Reload Mechanics•30 minutes
Ammo & Reload Logic•10 minutes
Reload Animations & UI•10 minutes
AI and Game Objectives
Module 3•3 hours to complete
Module details
This module explores the integration of artificial intelligence and gameplay objective systems within Unreal Engine. Learners will develop functional AI behaviors including movement, perception, and chase logic, as well as build interactive game objectives tied to character systems. Through the use of behavior trees, blueprint scripting, socket attachments, and dynamic variables, learners will simulate enemy intelligence and implement progress-driven gameplay mechanics that respond to real-time interactions.
What's included
13 videos3 assignments
Show info about module content
13 videos•Total 117 minutes
Creating Base for AI•7 minutes
Integer to String Variable•10 minutes
Setting the AI•12 minutes
AI to Particular Location•7 minutes
Moving the Weapon Position•12 minutes
Sprinting and Reloading•7 minutes
Defining AI Chase Player•7 minutes
Location for Project Tile•7 minutes
Ability to AI•12 minutes
Adding Functions to AI•11 minutes
Fixing the Character•7 minutes
Bone as Reference•8 minutes
Creating Object to System•12 minutes
3 assignments•Total 50 minutes
AI and Game Objectives•30 minutes
Enemy AI Setup•10 minutes
AI & Objective System•10 minutes
UI, Timer & Final Polish
Module 4•7 hours to complete
Module details
This module focuses on enhancing the player's immersive experience by implementing critical user interface elements, integrating gameplay timers, and finalizing weapon systems with responsive feedback and notifications. Learners will explore objective tracking systems, dynamic UI binding, visual feedback mechanics, and timer-controlled events. The module concludes with polish elements such as weapon iconography, notification systems, and proper instance management to deliver a complete and refined gameplay experience.
What's included
36 videos5 assignments
Show info about module content
36 videos•Total 352 minutes
Creating New Elements•12 minutes
Executing the new Objectives•11 minutes
Creating Object Index•11 minutes
Incrementing Set Objective•11 minutes
Objective Counter•10 minutes
Changing the Objective ID•12 minutes
Beautifying the UI•12 minutes
Fixing the Armor Bar•9 minutes
Arranging the Health Bar•9 minutes
Creating a Binding•10 minutes
Adding Kill Field•10 minutes
Creating the Animation•9 minutes
Adding the Widget•9 minutes
Changing the Name•4 minutes
Adding the Minima•9 minutes
Creating Asset Target•10 minutes
Creating the Timer•10 minutes
Functions for Timer•11 minutes
Adding the Seconds•8 minutes
Setting Timer Text•9 minutes
Timer Out of Time•8 minutes
Checking the Timer•5 minutes
Renaming the Map•8 minutes
Playing the Animation•7 minutes
Changing the Weapons•11 minutes
Icon for the Weapon•9 minutes
Functions for the Weapon•9 minutes
Adding the Textures•11 minutes
Creating a Blue Print•11 minutes
Setting Time for Weapon•11 minutes
Adding Notification•10 minutes
Creating Notification Message•11 minutes
Duplicating the Weapon•11 minutes
Socket to the Weapon•11 minutes
Replacing the Instances•11 minutes
Switching the Weapon•11 minutes
5 assignments•Total 50 minutes
UI, Timer & Final Polish•10 minutes
Objective Management System•10 minutes
User Interface and Visual Feedback•10 minutes
Timer Implementation•10 minutes
Weapon Finalization & Notifications•10 minutes
Earn a career certificate
Add this credential to your LinkedIn profile, resume, or CV. Share it on social media and in your performance review.
Welcome to EDUCBA, a place where knowledge is limitless! We provide a wide selection of instructive and engaging programmes designed to empower students of all ages and experiences. From the convenience of your home, start a revolutionary educational experience with our cutting-edge technologies courses and experienced instructors.
When will I have access to the lectures and assignments?
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.