When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 4 modules in this course
This project-driven course guides learners through the end-to-end creation of a first-person shooter (FPS) game using Unreal Engine and Blueprint visual scripting. The curriculum is divided into four progressive modules, each focusing on a critical aspect of FPS game developmentāfrom player setup to advanced movement and combat systems.
Learners will construct a fully functional first-person player, design health and armor mechanics, and develop interactive UI feedback for immersive gameplay. They will organize and configure weapon systems, implement firing mechanics using input mappings and projectile behavior, and synchronize sprint and crouch animations for a responsive character experience. The final module challenges learners to integrate camera-driven aiming and weapon orientation logic, creating a smooth and professional FPS look and feel.
Through hands-on blueprint scripting and animation setup, students will apply, analyze, and synthesize game mechanics with industry-standard practices in real-time game development.
This module introduces learners to the foundational setup and core mechanics of developing a first-person shooter (FPS) game using Unreal Engine. It walks learners through the process of initializing a custom project environment, configuring the character perspective, and implementing core player attributes like health and armor. Through structured, hands-on tasks, learners will become familiar with Unreal's blueprint system, UI binding, and trigger-based logic essential for FPS gameplay dynamics.
What's included
8 videos3 assignments
Show info about module content
8 videosā¢Total 56 minutes
Creating a First Person Shooterā¢1 minute
Creating a new Projectā¢7 minutes
Modifying into First Characterā¢8 minutes
Adding Variablesā¢5 minutes
Getting the Health Barā¢7 minutes
Regeneration of Armorā¢11 minutes
Setting Up The Healthā¢8 minutes
Regenerating and Taking Damageā¢9 minutes
3 assignmentsā¢Total 50 minutes
Project Setup & Player Foundationā¢30 minutes
First-Person Project Basicsā¢10 minutes
Health & Armor Systemsā¢10 minutes
Visual & Character Feedback
Module 2ā¢2 hours to complete
Module details
This module focuses on enhancing player interaction by integrating visual effects and responsive character animation systems within Unreal Engine. Learners will implement immersive feedback systems such as blood splatter overlays and damage effects, while also configuring advanced movement mechanics like crouching, speed modulation, and directional animation blending. Through practical demonstrations, learners will structure animation logic using blueprints, blend spaces, and state machines to create fluid and realistic player movement responses.
What's included
8 videos3 assignments
Show info about module content
8 videosā¢Total 74 minutes
Setting Up Blood Splatterā¢8 minutes
Showing Up The Damage Effectā¢9 minutes
Importing Texturesā¢8 minutes
Crouching The Characterā¢8 minutes
Connection between The Nodesā¢12 minutes
Setting up Speed Accuracyā¢12 minutes
Creating Directionā¢8 minutes
Setting up The Speedā¢9 minutes
3 assignmentsā¢Total 50 minutes
Visual & Character Feedbackā¢30 minutes
Effects and UI Feedbackā¢10 minutes
Movement Mechanicsā¢10 minutes
Weapons and Controls
Module 3ā¢2 hours to complete
Module details
This module introduces the foundational and functional aspects of implementing weapons in a first-person shooter using Unreal Engine. Learners will begin by integrating a custom weapon mesh into the character blueprint, organizing materials and textures, and aligning the weapon with the camera for a realistic first-person experience. Building on this, learners will implement firing mechanics, spawn projectiles with gravity logic, and set up input mappings for shooting. The module focuses on blending design with functionality to create an immersive and responsive weapon system.
What's included
9 videos3 assignments
Show info about module content
9 videosā¢Total 84 minutes
Changing The Third Characterā¢8 minutes
Adding The First Weaponā¢11 minutes
Adding Textures to Weaponsā¢12 minutes
Creating Materials for Weaponsā¢10 minutes
Adding Weapon Classā¢12 minutes
Creating Project Tileā¢8 minutes
Setting Gravity Accelerationā¢9 minutes
Creating Action Mappingā¢7 minutes
Initializing Fire Actionā¢7 minutes
3 assignmentsā¢Total 50 minutes
Weapons and Controlsā¢30 minutes
Basic Weapon Implementationā¢10 minutes
Weapon Functionalityā¢10 minutes
Advanced Movement States
Module 4ā¢3 hours to complete
Module details
This module explores the development of advanced player movement systems in Unreal Engine, focusing on dynamic transitions between walking, crouching, and sprinting states. Learners will implement new animation states and blend spaces, link blueprint logic with animation variables, and align weapon orientation with the player's viewpoint for accurate directional control. Emphasis is placed on customizing movement responsiveness and syncing visual elements to achieve polished first-person shooter behavior.
What's included
10 videos3 assignments
Show info about module content
10 videosā¢Total 85 minutes
Project Tile Movementā¢10 minutes
Creating New Crouch Stateā¢10 minutes
Getting the IS Crouchingā¢6 minutes
Setting Ideal for Crouchingā¢9 minutes
Setting Up Length Spaceā¢8 minutes
Setting Sprint Speedā¢9 minutes
Setting the Walk Runā¢7 minutes
Changing the Pointer Directionā¢10 minutes
Arranging the Pinsā¢7 minutes
Moving the Weapon Directionā¢9 minutes
3 assignmentsā¢Total 50 minutes
Advanced Movement Statesā¢30 minutes
Movement Customizationā¢10 minutes
Sprinting and Directionā¢10 minutes
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Is financial aid available?
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