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There are 4 modules in this course
Learners will identify core brushes, apply ZModeler tools, execute advanced polygon workflows, create detailed surface effects, and integrate rendering techniques to produce professional-quality 3D assets. By completing this course, students will not only gain technical skills but also develop the confidence to manage complex ZBrush projects from start to finish.
This hands-on program begins with trimming, clipping, and selection fundamentals before moving into polygon modeling with ZModeler. Learners progress through advanced features like QMesh, creasing, bridging, and polygroups, mastering efficient low-poly workflows essential for game and production pipelines. The course then explores alphas, Lazymouse, and polypainting to enhance surface detail and bring models to life with realistic color and textures. Finally, students dive into subtools, Dynamesh, Fibermesh, Arraymesh, lighting, BPR rendering, and movie-making to prepare assets for professional presentation.
What makes this course unique is its balanced progression from modeling to texturing to rendering, ensuring learners understand every stage of the 3D pipeline. By the end, participants will be able to create, refine, and present industry-ready 3D models in ZBrush, opening opportunities in game design, animation, and digital sculpting careers.
This module introduces learners to the essential brushes and the ZModeler workflow in ZBrush. Students explore trimming, clipping, and selection tools alongside the fundamentals of polygon-based modeling. By the end of the module, they will be equipped with the foundation required to start low-poly modeling projects effectively.
What's included
7 videos3 assignments
Show info about module content
7 videos•Total 64 minutes
Brush Application Trim Brushes•8 minutes
Brush Menu With Adjustments•6 minutes
Selection Options•10 minutes
Zmodeler Intro Brush•9 minutes
Zmodeler Polygon Actions•10 minutes
Zmodeler Inflate Controls•13 minutes
Zmodeler Inset Snapping•8 minutes
3 assignments•Total 50 minutes
Graded-Introduction to Brushes and ZModeler Basics•30 minutes
Brush Fundamentals•10 minutes
ZModeler Core Tools•10 minutes
Advanced ZModeler Techniques
Module 2•3 hours to complete
Module details
This module builds upon the basics by diving deeper into advanced ZModeler features. Learners practice QMesh, edge workflows, creasing, bridging, and polygroup management to handle complex polygonal tasks. Emphasis is placed on mastering modeling efficiency for game assets and production pipelines.
What's included
12 videos3 assignments
Show info about module content
12 videos•Total 114 minutes
Zmodeler QMesh Extrude•10 minutes
Zmodeler Edge QMesh•10 minutes
Zmodeler H Actions Symmetry•11 minutes
Zmodeler Edge Actions•11 minutes
Zmodeler Crease Smooth•9 minutes
Zmodeler Bridge Corners•9 minutes
Zmodeler Crease Bevel Spin•10 minutes
Zmodeler Polygroups Nanomesh•8 minutes
Zmodeler CubeMesh Spiralize•10 minutes
Zmodeler Poly Stepwise•8 minutes
Zmodeler Masking Selection•9 minutes
Zmodeler Canvas Scaling•9 minutes
3 assignments•Total 50 minutes
Graded-Advanced ZModeler Techniques•30 minutes
QMesh and Edge Workflowsled•10 minutes
Creasing, Bridging, and Polygroups•10 minutes
Sculpting Enhancements and Polypainting
Module 3•2 hours to complete
Module details
This module shifts focus from modeling to surface enhancement and detailing. Learners discover the power of alphas, Lazymouse, and polypainting to add high-quality surface detail and textures. By combining sculpting precision with painting workflows, students prepare assets for texturing and rendering stages.
What's included
7 videos3 assignments
Show info about module content
7 videos•Total 71 minutes
Alphas Part-1•13 minutes
Alphas Part-2•12 minutes
Lazymouse & Selection•9 minutes
Polypainting Part-1•9 minutes
Polypainting Part-2•9 minutes
Polypainting Part-3•10 minutes
Polypainting•10 minutes
3 assignments•Total 50 minutes
Graded-Sculpting Enhancements and Polypainting•30 minutes
Alphas and Lazymouse•10 minutes
Polypainting Essentials•10 minutes
Subtools, Geometry, and Rendering
Module 4•4 hours to complete
Module details
This final module covers advanced organization, geometry control, and rendering workflows. Students learn how to manage subtools, optimize models with geometry tools, and produce professional outputs with rendering and movie-making features. By the end, learners will be capable of presenting polished 3D projects.
What's included
16 videos4 assignments
Show info about module content
16 videos•Total 150 minutes
Appending•12 minutes
Subtools•10 minutes
Polygroups•9 minutes
Masking•6 minutes
Masking & Spliting•6 minutes
Masking & Extracting•6 minutes
Geometry•13 minutes
Geometry & Dynamesh•9 minutes
Dynamesh Fibermesh•8 minutes
Arraymesh & Options•11 minutes
Decimation Master & Zplugin•12 minutes
Lightmenu SSS•10 minutes
Lightmenu & Rendering Options•10 minutes
BPR & Rendering Options•7 minutes
Movie Making of Projects•9 minutes
Movie & Audio for Projects•10 minutes
4 assignments•Total 60 minutes
Graded-Subtools, Geometry, and Rendering•30 minutes
Subtools and Masking•10 minutes
Geometry and Mesh Tools•10 minutes
Lighting, Rendering, and Project Output•10 minutes
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