In this course, you will dive into Object-Oriented Programming (OOP) using the Arduino platform. Through hands-on projects, you will learn how to structure code using OOP principles such as classes, inheritance, and encapsulation. By the end of the course, you’ll be able to build functional, modular projects, improving your coding efficiency and readability.

Introduction to Object-Oriented Programming with Arduino

Introduction to Object-Oriented Programming with Arduino
This course is part of Arduino Programming and Project Development Specialization

Instructor: Packt - Course Instructors
Access provided by ExxonMobil
Recommended experience
What you'll learn
Learn how to implement Object-Oriented Programming concepts like classes and inheritance in Arduino projects.
Gain hands-on experience with ESP32 microcontroller and Arduino development environments.
Create reusable and modular code by applying getter and setter methods, constructors, and overloading.
Build practical projects such as an LED control system, IR sensor-based systems, and a Rock Paper Scissors game.
Skills you'll gain
Tools you'll learn
Details to know

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University of California, Irvine




