Learn Blender 3D modeling and build complete game assets from scratch.
Develop practical skills in modeling, topology, UV mapping, texturing, scene organization, and game-engine export.
This beginner-friendly Specialization takes you through a structured 3D asset creation workflow, beginning with Blender navigation, object transformations, scene management, collections, workspaces, materials, and shaders.
You will progress into practical mesh modeling using vertices, edges, faces, beveling, knife operations, and precision editing techniques. Through hands-on projects such as a brick well and sword, you will learn to establish accurate forms, refine geometry, improve topology and edge flow, add secondary details, and prepare polished hard-surface assets.
You will also create and optimize UV layouts, apply custom textures, organize increasingly complex Blender projects, and prepare completed assets for export to Unreal Engine.
Rather than teaching Blender tools independently, this Specialization connects each skill to an end-to-end asset production workflow. By completion, you will have developed disciplined modeling practices and transferable skills for prop creation, environment art, 3D modeling, and game asset production.
Applied Learning Project
Learners will complete hands-on 3D asset projects, including a detailed brick well and a sword, progressing from initial blockout and geometry refinement to topology cleanup, UV mapping, texturing, and final asset preparation. They will apply Blender workflows to solve authentic game-art challenges by creating organized, visually refined assets and preparing them for export and integration into Unreal Engine.

















