EDUCBA

Unity Editor Scripting: Design Custom Tools Specialization

EDUCBA

Unity Editor Scripting: Design Custom Tools Specialization

Build Custom Unity Editor Development Tools.

Build, automate, test, and distribute reusable Unity Editor tools for efficient workflows

EDUCBA

Instructor: EDUCBA

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Get in-depth knowledge of a subject
Beginner level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Get in-depth knowledge of a subject
Beginner level

Recommended experience

4 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Build custom Unity Editor tools, inspectors, drawers, windows, and Scene view controls.

  • Design modular editor interfaces using GUI styles, events, Handles, and reusable components.

  • Develop, test, version, package, and distribute Unity Editor tools for production workflows.

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Taught in English
Recently updated!

September 2026

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Specialization - 3 course series

Build Custom Unity Editor Tools

Build Custom Unity Editor Tools

Course 1, 9 hours

What you'll learn

  • Build Unity editor scripts using Gizmos, drawing tools, object-placement controls, and grid snapping.

  • Design custom inspectors and property and decorator drawers to improve Inspector usability.

  • Create reusable palette windows, menu items, and tab-based GUI layouts for Unity editor tools.

Design Advanced Game Editor Interfaces

Design Advanced Game Editor Interfaces

Course 2, 6 hours

What you'll learn

  • Design custom inspectors, property drawers, palettes, and GUI skins for efficient Unity editor workflows.

  • Apply editor events, drawing modes, and Handles to create interactive Scene-view and level-building tools.

  • Build reusable level settings, DLL libraries, and texture importers for modular asset-management workflows.

Develop and Distribute Unity Editor Tools

Develop and Distribute Unity Editor Tools

Course 3, 7 hours

What you'll learn

  • Design custom inspectors, property drawers, palettes, GUI skins, and editor modes for efficient Unity workflows.

  • Build and test object modifier tools with search, replacement, grouping, and asset-management functions.

  • Integrate version control and package reusable Unity editor tools for distribution across projects and teams.

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Instructor

EDUCBA
EDUCBA
1,762 Courses443,858 learners

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EDUCBA

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