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In diesem Kurs gibt es 4 Module
By the end of this course, learners will be able to define and explain the DirectX rendering pipeline, apply shaders and 3D transformations, analyze and integrate depth rendering, and create complete models with lighting for interactive applications.
This intermediate-level course empowers learners to move beyond the basics of DirectX into building dynamic, realistic 3D graphics. Through four structured modules, learners progress from mastering the rendering pipeline to implementing advanced shader effects, performing precise 3D transformations, and managing depth for accurate visibility. The course concludes with creating models, applying different lighting techniques, and synthesizing all elements into a fully functional DirectX application.
Learners benefit by gaining hands-on skills in shader programming with HLSL, efficient buffer management, and the mathematical foundations of 3D graphics. The unique strength of this course lies in its step-by-step progression, blending conceptual clarity with practical coding exercises—ensuring both comprehension and application. Whether preparing for a career in game development, simulation design, or graphics programming, this course provides the essential tools and knowledge to confidently implement, evaluate, and create sophisticated DirectX projects.
This module introduces learners to the DirectX rendering pipeline, covering essential stages such as input layouts, primitives, viewports, and shaders. By the end, learners will understand how data flows through the pipeline to produce basic graphical output.
Das ist alles enthalten
11 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
11 Videos•Insgesamt 94 Minuten
Creating The Input Layout Object•10 Minuten
Using Multiple View Ports•7 Minuten
Type of Primitive•7 Minuten
Summarizing How to Draw a Triangle•8 Minuten
Initialize Input Layout•8 Minuten
Rendering Pipeline•8 Minuten
Input Assembler Stage•7 Minuten
Vertex and Pixel Processing•11 Minuten
Stream Output Stage•8 Minuten
Intort HLSL•9 Minuten
Simple Shader Effects•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Building the Basics•10 Minuten
Input Assembly & Pipeline•10 Minuten
Vertex & Pixel Essentials•10 Minuten
Foundations of the Rendering Pipeline•30 Minuten
Shader Magic & Transformations
Modul 2•3 Stunden abzuschließen
Moduldetails
This module explores the power of shaders and 3D transformations, enabling learners to create realistic effects and manipulate objects in 3D space. Topics include shader programming, constant buffers, and applying world, view, and scaling transformations.
Das ist alles enthalten
12 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
12 Videos•Insgesamt 121 Minuten
Pixel Shader•11 Minuten
Adding Colors to Triangle•8 Minuten
Advanced Shader Options•9 Minuten
Manipulating Shader Data•10 Minuten
Manipulating Shader Data - Continues•6 Minuten
Recreate a Vertex Shader•7 Minuten
Constant Buffer Alignment•12 Minuten
Packaging Constant Buffers•12 Minuten
Intro to 3D Transformation•13 Minuten
Scaling•9 Minuten
World Transformation•11 Minuten
World Transformation Continues•13 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Shader Power•10 Minuten
Shader Data & Buffers•10 Minuten
Transforming into 3D•10 Minuten
Shader Magic & Transformations•30 Minuten
Mastering Transformations & Depth
Modul 3•3 Stunden abzuschließen
Moduldetails
This module builds on transformation concepts and introduces depth buffering to ensure realistic rendering. Learners will discover how to combine transformations, configure projection, and implement depth testing for accurate 3D visualization.
This final module introduces 3D modeling and lighting in DirectX, guiding learners through creating models, implementing index buffers, and applying lighting effects. It concludes with integrating shaders, matrices, and timing to deliver a complete interactive graphics pipeline.
Das ist alles enthalten
12 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
12 Videos•Insgesamt 103 Minuten
Create Simple Models•10 Minuten
DirectX Modeling Objects•9 Minuten
Create the Index Buffer•9 Minuten
Draw Index•8 Minuten
Draw index Coding•8 Minuten
Introduction to Lights•9 Minuten
Types of Lighrts•10 Minuten
Calculation of Lighting•8 Minuten
Struct Buffer•10 Minuten
Editing the Game H Code•10 Minuten
Coding the Matrix•7 Minuten
Updating the Time Variable•6 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Modeling in DirectX•10 Minuten
Lighting the Scene•10 Minuten
Final Integration•10 Minuten
Models, Lighting & Final Integration•30 Minuten
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