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There are 5 modules in this course
By the end of this course, learners will analyze Boolean operations, implement procedural modeling tools, optimize workflows, and design polished animations using Houdini FX. They will gain practical expertise in using pivots, channels, construction planes, and snapping tools for precision modeling, while also learning how to apply dynamic parenting, path animation, and NURBS geometry to build complex 3D scenes.
This course is designed for aspiring 3D artists, animators, and technical directors who want to harness the full potential of Houdini’s node-based, non-destructive workflows. Through step-by-step modules, learners will not only explore essential modeling and transformation techniques but also evaluate shading, sampling, and scaling options to achieve professional-grade results.
What makes this course unique is its balance of creative artistry and technical depth: learners will master scripting attachments for automation, refine geometry with precision tools like the Ray SOP and Revolve, and customize desktops and interfaces for productivity. By completing this course, learners will be fully equipped to create, animate, and optimize 3D assets with industry-standard techniques in Houdini FX.
This module introduces learners to the foundations of Houdini’s interface, Boolean operations, and camera settings. Students will gain proficiency in controlling pivots, working with channels, customizing color settings, and setting up construction planes for modeling precision. By mastering these essentials, they establish a strong base for efficient procedural workflows.
What's included
13 videos4 assignments
Show info about module content
13 videos•Total 98 minutes
Boole Option•11 minutes
Boole Option Continued•12 minutes
Camera Setting and Viewing•6 minutes
Camera Setting and Viewing Continue•10 minutes
Centre Pivot Option•8 minutes
Channels•10 minutes
Color Settings•4 minutes
Construction Plane•9 minutes
Construction Plane Perspective•8 minutes
Copy to Points Option•3 minutes
Create Tab in User Interface•6 minutes
Creation and Implementation•8 minutes
Creation and Implementation Continued•4 minutes
4 assignments•Total 60 minutes
Boolean Operations & Camera Basics•10 minutes
Essential Options & Controls•10 minutes
Copying, Creating & UI Essentials•10 minutes
Mastering the Houdini Interface•30 minutes
Modeling and Transformation Tools
Module 2•3 hours to complete
Module details
This module explores Houdini’s advanced modeling features, curve-based deformation, parenting controls, and path-driven animation. Learners will understand how to fuse points, manage grids, and leverage snapping tools for precision modeling. By the end, they will be able to apply procedural techniques for dynamic modeling and animation.
What's included
11 videos4 assignments
Show info about module content
11 videos•Total 93 minutes
Creep Option•5 minutes
Curve Options•2 minutes
Desktop arrangements•10 minutes
Dynamic Parent Option•10 minutes
Editing through Node Editor View•10 minutes
Follow Path Option•9 minutes
Function of Dynamic Parent Option•10 minutes
Fusing of Points•11 minutes
Getting Started with Houdini Software•8 minutes
Grid and Snapping Options•10 minutes
Grid Option•7 minutes
4 assignments•Total 60 minutes
Advanced Modeling Options•10 minutes
Parenting, Editing & Path Tools•10 minutes
Geometry Essentials•10 minutes
Graded - Modeling and Transformation Tools•30 minutes
Workflow Optimization & Object Controls
Module 3•3 hours to complete
Module details
This module focuses on optimizing workflows with hotkeys, locking systems, and organizational strategies. Learners will gain hands-on experience with Modify tab tools, naming conventions, and node editor organization. Additionally, they will explore NURBS geometry and orthographic views for accurate modeling.
What's included
10 videos4 assignments
Show info about module content
10 videos•Total 93 minutes
Handle and Parameter Options•9 minutes
Hotkeys and 3D Object With Various Views•10 minutes
This module delves into Platonic solids, polygon meshes, and preference management to support precise modeling. Learners will work with primitive options, rail curves, and the Ray SOP for geometry alignment. They will also refine skills in revolve, rotation, and scaling to construct high-quality surfaces.
This final module covers animation scripting, selection groups, shading techniques, and workspace customization. Learners will master smooth shading, frequency controls, uniform sampling, and scaling to finalize assets for production. By completing this module, they will have the skills to optimize both animation and rendering pipelines.
What's included
8 videos3 assignments
Show info about module content
8 videos•Total 74 minutes
Scripting Attachment to Objects•9 minutes
Selecting Part of a Section•10 minutes
Selecting Sections for Editing•6 minutes
Setting of Frequency•12 minutes
Smooth Shading•10 minutes
Uniform Sampling•10 minutes
Uniform Scaling•7 minutes
Window Menu and Options•11 minutes
3 assignments•Total 50 minutes
Animation & Scripting Essentials•10 minutes
Shading, Sampling & Workspace Mastery•10 minutes
Graded - Animation, Shading & Final Touches•30 minutes
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