This course will analyze currently available technologies for learning. Areas addressed include: learning management systems, intelligent tutors, computer adaptive testing, gamification, simulations, learning in and through social media and peer interaction, universal design for learning, differentiated instruction systems, big data and learning analytics, attention monitoring, and affect-aware systems. Participants will explore the processes for selection and implementation of suitable technologies, the design of electronic learning resources, design and application of digital media in teaching and learning, familiarization with web usability and accessibility, and critical analysis of the benefits of technologies in education.
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Recommended Background
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This course is designed for people interested in the future of education and the "learning society," including people who may wish to join education as a profession, practicing teachers interested in exploring future directions for a vocation that is currently undergoing transformation, and community and workplace leaders who regard their mission to be in part "educative."
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Related Resources
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Online resources are available here:
https://newlearningonline.com
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Join our Online Communities!
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CGScholar (Create an account and join the New Learning community)
https://cgscholar.com/community/community_profiles/new-learning/community_updates
Facebook
https://www.facebook.com/newlearningonline
Twitter
https://twitter.com/neolearning
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Take this Course for Credit at the University of Illinois
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This course has the same content and anticipates the same level of contribution by students in the Assessment for Learning course offered to graduate certificate, masters, and doctoral level students in the Learning Design and Leadership Program in the College of Education at the University of Illinois.
Of course, in the nature of MOOCs many people will just want to view the videos and casually join some of the discussions. Some people say that these limited kinds of participation offer evidence that MOOCs suffer from low retention rates. Far from it – we say that any level of engagement is good engagement.
On the other hand, if you would like to take this course for credit at the University of Illinois, you will find more information about our program here:
https://ldlprogram.web.illinois.edu/overview/
And you can apply here:
https://education.illinois.edu/epol/programs-degrees/ldl
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The Learning Design and Leadership Series of MOOCs
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This course is one of a series of eight MOOCs created by Bill Cope and Mary Kalantzis for the Learning Design and Leadership program at the University of Illinois. If you find this MOOC helpful, please join us in others!
e-Learning Ecologies: Innovative Approaches to Teaching and Learning for the Digital Age
https://www.coursera.org/learn/elearning
New Learning: Principles and Patterns of Pedagogy
https://www.coursera.org/learn/newlearning
Assessment for Learning
https://www.coursera.org/learn/assessmentforlearning
Learning, Knowledge, and Human Development
https://www.coursera.org/learn/learning-knowledge-human-development
Ubiquitous Learning and Instructional Technologies
https://www.coursera.org/learn/ubiquitouslearning
Negotiating Learner Differences: Towards Productive Diversity in Learning
https://www.coursera.org/learn/learnerdifferences
Literacy Teaching and Learning: Aims, Approaches and Pedagogies
https://www.coursera.org/learn/literacy-teaching-learning
Multimodal Literacies: Communication and Learning in the Era of Digital Media
https://www.coursera.org/learn/multimodal-literacies
With presentations by leading researchers on technology innovation at the University of Illinois, this learning module explores the future of learning in an environment of ubiquitous technology-mediated communication. Bill Cope pushes the boundaries of possibility with his five propositions about the future of learning. Cris Mayo explores the gendered aspects of technology and ways in which we can critically engage with technologies in education. H Chad Lane explores the dynamics of technology-mediated learning in games and museums. Maya Israel introduces the challenges and opportunities of teaching computer science.
The New School: Embedded Assessment in Scholar•10 minutes
Learning As Distributed Knowledge Creation•3 minutes
Assessment As Recursive Feedback•6 minutes
1 reading•Total 10 minutes
Further Reading•10 minutes
2 peer reviews•Total 120 minutes
Essential Peer Reviewed Update #3•60 minutes
Optional Peer Reviewed Update #2•60 minutes
2 discussion prompts•Total 20 minutes
Discussion Forum: Optional Update #2•10 minutes
Discussion Forum: Essential Update #3•10 minutes
Instructional Technologies
4 hours to complete
Module details
The course now turns to look at some of the applications of technology in pedagogical practice in case studies of assessment, and in experiential informal learning.
What's included
10 videos2 peer reviews2 discussion prompts
Show info about module content
10 videos•Total 78 minutes
The Role of Technology in Active Learning•13 minutes
Self-Directed Learning•5 minutes
What Is Engagement?•13 minutes
Interactivity in Game Designs and Museums•12 minutes
The Classroom in the Old School•4 minutes
No Class Scale in Kettle Moraine, Wisconsin•10 minutes
Individualized Learning in the Old Schools•3 minutes
The Not-So-New School: Individualization in Computer Adaptive Learning•2 minutes
Social Learning in Scholar: The Learning Module•9 minutes
From Knowledge Transmission to Knowledge Community•6 minutes
2 peer reviews•Total 120 minutes
Optional Peer Reviewed Update #4•60 minutes
Essential Peer Reviewed Update #5•60 minutes
2 discussion prompts•Total 20 minutes
Discussion Forum: Optional Update #4•10 minutes
Discussion Forum: Essential Update #5•10 minutes
Goals and Outcomes
3 hours to complete
Module details
The final module explores some additional cases and issues of technology in learning, examining the nature of the classroom, computer coding as a curriculum practice, and finally the question of measuring learning outcomes.
What's included
10 videos2 peer reviews2 discussion prompts
Show info about module content
10 videos•Total 49 minutes
What Is It and Why Do We Need It?•7 minutes
Coding for Students with Disabilities•3 minutes
Computer Science Teaching Practices•12 minutes
Encouraging Student Collaboration•4 minutes
A Case Study of Students with Disabilities•6 minutes
The Old School: The Mastery Learning Perspective•3 minutes
The Not-So-New School•1 minute
The New School: Learning Analytics in Scholar•6 minutes
Visualizing Learning•5 minutes
New Learning: Because Now We Can, We Should•2 minutes
2 peer reviews•Total 120 minutes
Essential Peer Reviewed Update #7•60 minutes
Optional Peer Reviewed Update #6•60 minutes
2 discussion prompts•Total 20 minutes
Discussion Forum: Optional Update #6•10 minutes
Discussion Forum: Essential Update #7•10 minutes
Instructors
Instructor ratings
Instructor ratings
We asked all learners to give feedback on our instructors based on the quality of their teaching style.
The University of Illinois at Urbana-Champaign is a world leader in research, teaching and public engagement, distinguished by the breadth of its programs, broad academic excellence, and internationally renowned faculty and alumni. Illinois serves the world by creating knowledge, preparing students for lives of impact, and finding solutions to critical societal needs.
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Learner reviews
4.6
78 reviews
5 stars
73.07%
4 stars
19.23%
3 stars
5.12%
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1.28%
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C
CS
5·
Reviewed on Sep 6, 2021
This course was the best course I have taken in years. I truly found it engaging, challenging and thought-provoking.
R
RJ
5·
Reviewed on Apr 26, 2021
Thanks for this kind of course. I learned a lot and the most exciting part is to review peer's work and receiving theirs for me.
D
DN
5·
Reviewed on Jan 24, 2021
I really enjoyed taking this course and learning how to move to a more reflexiive learning approach where the student actually becomes more involved in the learning process.
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