Study the foundational mechanics, rules, and conceptual underpinnings of game design. Define what makes a game compelling through industry-standard documentation and structured conceptual frameworks. Develop and describe original game concepts through four iterative assignments designed to bridge the gap between abstract ideas and playable mechanics—no programming experience required.

Introduction to Game Design

Introduction to Game Design
This course is part of Game Design: Art and Concepts Specialization

Instructor: Fran Krause
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133,892 already enrolled
2,928 reviews
What you'll learn
Define the core mechanics, rules, and conceptual underpinnings that differentiate games from other forms of interactive media and entertainment.
Analyze how specific game design choices and systems influence player behavior, emotional engagement, and overall gameplay experience.
Create structured game design documentation that clearly communicates original concepts, mechanics, and win-state conditions to stakeholders.
Develop and iterate on playable game concepts using rapid prototyping techniques to test balance and engagement without requiring programming.
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There are 4 modules in this course
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Reviewed on Apr 12, 2020
I really loved doing this course. Learnt how to make a simple game and make it really interesting! I loved how the easily the instructor was able to teach us and make us curious throughout the course.
Reviewed on Dec 26, 2016
A very basic course to start off the game design career. Great if you want to start right from the ground stage and make your way up! Complex concepts broken down and put ever so simply! Try it out!
Reviewed on Dec 22, 2015
My review is when i'm already in week 3 of this course. Really worthed to participate in this course, especially when you've finished your assignment and your classmate review your works! :)
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