Students will produce a networked game that will leverage sensors on the phone to create a unique gaming experience. The focus of the game will be to make it physical through real-world gestures, motion and knowledge of other players real-world location. To do this students will need to integrate knowledge of graphics, networking, sensors, and user interface design alongside a skill set of tool usage. The final project will involve milestones with opportunities to get ungraded peer review feedback from fellow learners so that they can iterate and improve their game program. The final networked game that the students produce would be something they could showcase in job application materials, in an interview, or offer in the iTunes store.
This course is part of the iOS Development for Creative Entrepreneurs Specialization
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About this Course
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Course 6 of 6 in the
Approx. 10 hours to complete
English
Could your company benefit from training employees on in-demand skills?
Try Coursera for BusinessFlexible deadlines
Reset deadlines in accordance to your schedule.
Shareable Certificate
Earn a Certificate upon completion
100% online
Start instantly and learn at your own schedule.
Course 6 of 6 in the
Approx. 10 hours to complete
English
Could your company benefit from training employees on in-demand skills?
Try Coursera for BusinessOffered by
Syllabus - What you will learn from this course
3 hours to complete
The Project and the Plan
3 hours to complete
13 videos (Total 126 min), 2 readings, 1 quiz
1 hour to complete
Basic Scaffold Implementation
1 hour to complete
1 video (Total 5 min)
1 hour to complete
Gameplay View
1 hour to complete
2 videos (Total 15 min)
1 hour to complete
Level Up
1 hour to complete
1 video (Total 5 min)
About the iOS Development for Creative Entrepreneurs Specialization

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