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There are 3 modules in this course
This hands-on course guides learners through the end-to-end process of building professional, interactive levels in Unreal Engine. Beginning with the structural foundation of a 3D office environment, students will construct modular layouts, assemble architectural components like walls, windows, and pillars, and integrate sliding glass doors with dynamic interactions.
Advancing through the course, learners will implement trigger-based blueprints using timelines, diagnose and correct functional bugs, and refine user experience by applying visual polish and spatial alignment. Each module combines technical execution with real-time problem solving, equipping learners to analyze, develop, and evaluate responsive level mechanics suitable for gameplay.
Designed for intermediate Unreal Engine users, this course emphasizes both the aesthetic and logical design process, culminating in the creation of fully-functional level prototypes with real-world interactivity.
This module introduces learners to the foundational principles of creating a level in Unreal Engine by building a detailed office room environment from scratch. It guides learners through the initial project setup, blueprint customization, geometry layout, and structural design using brushes. Learners will develop spatial awareness, organizational techniques, and modular design strategies while constructing walls, floors, and early architectural elements like pillars and windows. By the end of this module, learners will be equipped to initiate and block out level geometry using Unreal Engine's core tools.
What's included
7 videos3 assignments
Show info about module content
7 videos•Total 65 minutes
Creating a FULL Level Office Room•8 minutes
Creating Wall and Floor of Office Room•8 minutes
Creating Wall and Floor of Office Room Continues•8 minutes
Building an Office Room Level•10 minutes
Creating a Window and Window Frame•10 minutes
Adding Pillar to Office Room•12 minutes
Adding Pillar to Office Room Continues•10 minutes
3 assignments•Total 50 minutes
Graded - Constructing the Office Space•30 minutes
Building the Foundation•10 minutes
Adding Structural Elements•10 minutes
Designing and Functioning Doors
Module 2•2 hours to complete
Module details
This module builds upon the foundational level design principles by introducing learners to interactive elements, focusing on creating and configuring functional glass doors within the Unreal Engine environment. Learners will develop skills in static mesh placement, proportional scaling, frame and handle modeling, and basic blueprint scripting to simulate real-world door behavior. Through structured practice, students will learn to architect realistic spaces and implement user-triggered mechanics using level blueprints and collision logic.
What's included
8 videos3 assignments
Show info about module content
8 videos•Total 72 minutes
Adding a Glass Door to Office Room•12 minutes
Adding a Glass Door Holder to Office Room•9 minutes
Making a Sliding Glass Door•8 minutes
Making the Door Work•10 minutes
Making the Door Work Continues•7 minutes
Adding Handles to the Door•6 minutes
How to Level Blueprints•10 minutes
How to Level Blueprints Continues•11 minutes
3 assignments•Total 50 minutes
Graded - Designing and Functioning Doors•30 minutes
Glass Door Setup•10 minutes
Door Functionality and Blueprinting•10 minutes
Interactive Elements and Polish
Module 3•2 hours to complete
Module details
This module focuses on refining level functionality and ensuring polished, user-responsive interactions. Learners will explore the complete implementation of functional sliding doors, debugging animation issues, and applying finishing touches that improve gameplay experience. Through blueprint logic and design iteration, students gain practical experience in resolving spatial logic bugs and validating trigger-based mechanics for production-ready level components.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 54 minutes
How to open the Doors•10 minutes
Fixing the Door Issue•10 minutes
Overview to Fixing a Door Problem•10 minutes
Adding Polish to Level•8 minutes
Adding Polish to Level Continues•8 minutes
Building a Simple Levels•8 minutes
3 assignments•Total 50 minutes
Graded - Interactive Elements and Polish•30 minutes
Door Logic and Bug Fixing•10 minutes
Final Polish and Additional Levels•10 minutes
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What will I get if I subscribe to this Specialization?
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Is financial aid available?
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