In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.

Character Design for Video Games
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Character Design for Video Games
This course is part of Game Design: Art and Concepts Specialization

Instructor: Fran Krause
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Status: Free TrialCalifornia Institute of the Arts
Status: Free TrialCalifornia Institute of the Arts
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Reviewed on Jun 19, 2017
This class was really fun and the assignments were engaging. I think it is a great way to get your mind centered around the idea of character design, not just for games but for anything.
Reviewed on Oct 9, 2022
In this wonderful course, I learned the basics of character design in the best way and understood how to better look at my surroundings to inspire my character designs.
Reviewed on Nov 5, 2017
Fun and challenging to me. Is not easy to me to create new characters, but with this practice and professional examples, I feel more confident to just do and see what happens. Thank you, very much.

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