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There are 4 modules in this course
Welcome to Emerging Trends and Technologies in K-12! This course will help you evaluate and implement technology in the most useful way within your virtual classroom setting. We will discuss the possibilities and challenges of using technology in fully online environments, although many of the ideas can be applied to blended and traditional environments as well.
This course is focused on emerging trends and technologies, specifically for K-12 instructors. Most of the content will be aimed at high school-aged students in the U.S., or ages 13-18 in other countries. Due to the nature of some of the internet-based technologies, young students are required to be 13 or older to participate. That said, many of the examples we discuss can apply to younger ages.
This course is focused on virtual education. In other words, blended or fully online teaching and learning experiences. Nevertheless, you can apply the concepts to a traditional class, adult education, and higher education. Lastly, please note that many of the examples will be U.S. based.
Upon completing this course, you will be able to:
• Define educational technology's role in supporting the virtual environment.
• Identify and evaluate existing and emerging technologies for virtual course instruction or curriculum development.
• Use collaborative learning tools to design and assess learning activities.
• Use game-based strategies to deepen student engagement in virtual courses.
• Research, evaluate, and employ open content in virtual education.
• Debate the role of MOOCs in virtual K-12 education.
Welcome to Module 1, The Role of Educational Technology in K-12 Virtual Education. In this module, we will explore the role of technology in virtual education, evaluate technologies for use, and how to implement technology in the virtual classroom. We will also review some common questions about trends and technologies and look at privacy considerations for K-12 students.
What's included
8 readings1 assignment1 discussion prompt
Show info about module content
8 readings•Total 62 minutes
About this Course•10 minutes
Introduction•2 minutes
The Role of Educational Technology•10 minutes
Different Types of Educational Technologies•5 minutes
Evaluating and Implementing Educational Technologies•5 minutes
The Role of Education Technology•10 minutes
Different Types of Educational Technologies•10 minutes
Evaluating and Implementing Educational Technologies•10 minutes
1 assignment•Total 30 minutes
The Role of Educational Technology in K-12 Virtual Education•30 minutes
1 discussion prompt•Total 20 minutes
Ethics and Technology•20 minutes
Module 2
Module 2•2 hours to complete
Module details
Welcome to Module 2, Collaborative Technologies in Virtual Education. In this module, we will explore collaborative learning technologies and evaluate learning management systems. We will also review asynchronous and synchronous technologies for application in K-12 virtual education.
What's included
6 readings1 assignment1 discussion prompt
Show info about module content
6 readings•Total 47 minutes
Learning Management Systems•2 minutes
Common Features of Learning Management Systems•10 minutes
Best Practices for Using Learning Management Systems•5 minutes
Overview of Learning Management Systems (LMS)•10 minutes
Asynchronous and Synchronous Discussions •10 minutes
Collaborative Tools•10 minutes
1 assignment•Total 30 minutes
Collaborative Technologies in Virtual Education•30 minutes
1 discussion prompt•Total 45 minutes
Learning Activity•45 minutes
Module 3
Module 3•2 hours to complete
Module details
In week three, we will discuss game-based learning, badging, augmented reality, and wearable technologies. You will also have the opportunity to submit your assignment and evaluate three of your classmates' work.Welcome to Module 3, Game-based Learning & Badges in Virtual Education. In this module, we will discuss gamification, game-based learning, and badges in virtual education. We'll also look at the authoring environments Minecraft and Scratch and explore potential uses for augmented reality and wearable technologies in the classroom.
What's included
6 readings1 assignment1 discussion prompt
Show info about module content
6 readings•Total 43 minutes
Gamification and Game-based Learning•5 minutes
Minecraft, Scratch, and eSports for Learning•5 minutes
Augmented Reality and Wearable Tech•3 minutes
Gamification and Game-Based Learning•10 minutes
Minecraft, Scratch, and eSports for Learning•10 minutes
Augmented Reality and Wearable Technology•10 minutes
1 assignment•Total 30 minutes
Game-based Learning & Badges in Virtual Education•30 minutes
1 discussion prompt•Total 20 minutes
Game-Based Learning Strategies•20 minutes
Module 4
Module 4•2 hours to complete
Module details
In week four, we will explore open educational content, web resources, and MOOCs in the context of K-12 education. Welcome to Module 4, Open Content in Virtual Education. In this module, we will compare different types of open educational content and how it can be beneficial to students learning virtually. We will also debate the role of MOOCs in virtual K-12 education.
What's included
1 video10 readings1 assignment1 discussion prompt
Show info about module content
1 video•Total 11 minutes
Open Education Interview with Larry Cooperman•11 minutes
10 readings•Total 60 minutes
Open Educational Resources•6 minutes
Massive Open Online Courses (MOOCs)•3 minutes
Open Science Resources•3 minutes
Open English Language Arts Resources•3 minutes
Open Math Resources•3 minutes
Open Educational Resources (OER’s)•10 minutes
Massive Open Online Courses (MOOC’s)•10 minutes
Open Science, English Language Arts, and Math Resources•10 minutes
Message from UC Irvine Division of Continuing Education•2 minutes
Post-Course Survey•10 minutes
1 assignment•Total 30 minutes
Open Content in Virtual Education•30 minutes
1 discussion prompt•Total 10 minutes
The Future of OERs•10 minutes
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Learner reviews
4.6
668 reviews
5 stars
72.75%
4 stars
20.95%
3 stars
3.74%
2 stars
1.79%
1 star
0.74%
Showing 3 of 668
M
MS
4·
Reviewed on Jun 3, 2020
Got introduced to very new technologies useful in online teaching and content development. but the video contents are unnecessarily long.
R
RM
4·
Reviewed on Jul 23, 2019
The course presenter is engaging and is well prepared. Some of the links were broken but there is more than enough material to get through.
M
MT
5·
Reviewed on Jun 25, 2020
I that all her videos were of her teaching the content not just a recording. I appreciated the videos and helpful hints as to how technologies can be incorporated into the lessons.
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What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.