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There are 4 modules in this course
What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users. You'll learn fundamental principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain. A lot of the examples will come from the Web, and we'll talk just a bit about Web technologies in particular. When we do so, it will be to support the main goal of this course, which is helping you build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.
Welcome to the course! Here are some helpful resources to guide you through this course.
What's included
2 videos2 readings
Show info about module content
2 videos•Total 4 minutes
The Interaction Design Specialization•4 minutes
Welcome to the Course!•0 minutes
2 readings•Total 20 minutes
Connecting with Your MOOC Community•10 minutes
Attend a Meetup•10 minutes
Direct Manipulation and Representations
Module 2•5 hours to complete
Module details
Our lecture videos in this module begin with the major innovation of the graphical interface: enabling people to perform input directly on top of output. This directness makes interfaces easier to learn because it enables people to recognize familiar elements. And continuous feedback makes interfaces easier to use, encourages exploration, and prevents errors. To illustrate the benefits of direct manipulation in real interfaces, the videos provide several examples of both particular designs and interface styles. I find that's a lot more useful than just stating abstract principles. Now is a good time to remind everyone that I am not endorsing (or rejecting) any particular product, organization, or person. What I am doing: real people in the real world make real design decisions -- you can learn from this -- and in this course I'll discuss these concrete examples so you can gain real knowledge. The rest of the videos will cover topics related to the importance of representations, such as understanding a user's mental model and helping people to distribute cognition. I will show some examples of how representational differences can impact performance. As you watch these videos, think about how you have arranged or lamented representations in your everyday life. Maybe you put your keys by the door, sunglasses on your hat, or a post-it on your laptop? You'll get a chance to delve into these examples in the assignment.
Direct Manipulation and Representations•180 minutes
1 discussion prompt•Total 10 minutes
Artifacts With Bad Affordances•10 minutes
Visual Design and Information Design
Module 3•3 hours to complete
Module details
So far, many examples in our videos have been physical. I like physical examples because they’re often easier to understand, and they durably express fundamental principles. Equipped with those fundamentals, we'll now focus more on concrete issues in interaction design to help you flesh out your interactive prototypes. This module’s videos introduce visual and information design. These are the nuts and bolts of user interfaces: scale, contrast, pattern, shape, color, typography, and layout. What I hope you'll take away from these lectures is a newfound appreciation for how subtle changes in this visual variables can powerfully impact people's experience of documents and interfaces. Dive into the first visual design lecture here. Visual design organizes the world of information. As this module’s lectures show, that visual organization provides important cues, yet the structure itself is often invisible.
What's included
4 videos3 readings1 peer review
Show info about module content
4 videos•Total 49 minutes
Visual Design•8 minutes
Typography•11 minutes
Grids and Alignment•18 minutes
Reading and Navigating•14 minutes
3 readings•Total 30 minutes
Example: Laying out text•10 minutes
Example: Grids•10 minutes
Slides•10 minutes
1 peer review•Total 120 minutes
Visual and Information Design•120 minutes
Designing Experiments
Module 4•4 hours to complete
Module details
After you’ve made a design, how do you know whether it is good? Or if your team has a couple ideas it is considering, how do you know which one is better? Rather than arguing, throwing chairs, or playing rochambeau, we suggest getting your designs in front of real users to see how well they actually work. To enable you to do this, our final module of lectures will introduce you to designing, running, and analyzing experiments. Testing your ideas with people and using what you learn to make them better can often mean the difference between a flop and a hit. Usability testing also gives you a chance to flex your rapid prototyping muscles. Build several interfaces quickly, try them out with people, and use what you learn to revise them. Through repeated iteration and testing, you can end up with a wonderfully polished interface. For me, the most exhilarating aspect of running experiments is the element of surprise. Nearly every time my students, colleagues, and I run a study, we learn something that we never even thought to think of. Sometimes, it's a roadblock or bug. Other times, it's an unexpected new use of a system -- many great startups have emerged out of finding unexpected new uses for technology. Either way, it'll give you new fodder for design. As in the prototyping lectures, the evaluation lectures emphasize comparison -- testing multiple ideas. In many ways, design is choice, and comparing multiple interfaces helps you make good choices. Learn more about designing studies here.
What's included
8 videos2 readings1 assignment1 peer review
Show info about module content
8 videos•Total 101 minutes
Designing Studies You Can Learn From•16 minutes
Assigning Participants to Conditions•16 minutes
In-Person Experiments•12 minutes
Running Web Experiments 1•10 minutes
Running Web Experiments 2•6 minutes
Running Web Experiments 3•6 minutes
Comparing Rates•20 minutes
Applying Chi-squared to A/B Testing•15 minutes
2 readings•Total 20 minutes
Sketch Notes: Assigning Conditions•10 minutes
Slides•10 minutes
1 assignment•Total 24 minutes
Cumulative Quiz•24 minutes
1 peer review•Total 120 minutes
Designing Experiments•120 minutes
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Learner reviews
4.6
1,368 reviews
5 stars
71.41%
4 stars
22.58%
3 stars
4.09%
2 stars
0.73%
1 star
1.16%
Showing 3 of 1368
K
KH
5·
Reviewed on Oct 4, 2017
I liked particularly the course about running web experiments with A/B testing and learning a lot about comparing data with chi-square testing.
L
LF
4·
Reviewed on Dec 15, 2016
Great, if brief course. Some occasionally ill-worded test questions. But this course piqued my interest for the ones that follow.
P
PV
5·
Reviewed on Nov 21, 2019
The course was simple and crisp yet covered it all - interaction, visual and usability. Liked the duration of the videos followed by reading material that covered the highlights of the topic.
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What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.