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There are 4 modules in this course
If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.
Are you ready to take the next step in your journey into game design and development? In this module, we will introduce the theory and practice of this course. From a theoretical perspective, we will be using the Design, Play, Experience Framework across this course as a vehicle to discuss game design. From a practical standpoint, you will be creating your second game project in the course, a 2D Platformer. In the first part of the assignment, follow along with the tutorial videos introduced in this module. In the second part of the project, you will modify the game to make it your own.
What's included
33 videos4 readings
Show info about module content
33 videos•Total 248 minutes
Course Overview•2 minutes
Project Overview•5 minutes
Creating a New 2D Unity Project•2 minutes
Import the Input System•1 minute
Importing the Custom Asset Package•3 minutes
Texture Import Settings•8 minutes
The Sprite Editor•5 minutes
Creating a Tile Palette•6 minutes
Painting on Tilemaps•4 minutes
Creating Rules Tiles•12 minutes
Creating More Rule Tiles•5 minutes
Creating Animated Tiles•7 minutes
Creating Rule Tiles with Animation•6 minutes
Basic Level Setup•11 minutes
Adding the Player•10 minutes
Additional Level Design•11 minutes
Player Input Setup•7 minutes
Player Animations•12 minutes
Player Animator Setup•13 minutes
Player Animator Setup Continued•10 minutes
Camera Setup•4 minutes
Creating Game Feel with Effects•11 minutes
In-Game User Interface Setup•5 minutes
Main Menu Setup•11 minutes
Fleshing Out Level: Enemies•9 minutes
Fleshing Out Level: Checkpoints, Doors, and Keys•6 minutes
Fleshing Out Level: Moving Platforms•11 minutes
Fleshing Out Level: Music and the Goal•4 minutes
Adding More Levels•6 minutes
Creating a C# Script•15 minutes
Creating a C# Script Continued•19 minutes
Finish the Project•1 minute
2D Platformer Modification Examples•7 minutes
4 readings•Total 45 minutes
Use Unity 2022.3 for this Course•10 minutes
Downloading Project Assets•10 minutes
Creating Rule Tile Reference Image•10 minutes
2D Platformer Assignment•15 minutes
Game Worlds and Storytelling in Games
Module 2•2 hours to complete
Module details
In this module, we will explore two important parts of the design, the game world and storytelling. The game world, simply put, is the world where the game takes place. At its simplest level, it is defined by space and time. But we will explore the game world across the physical, temporal, environmental, emotional, and ethical dimensions. In addition to the game world, we will also explore storytelling in games. There are two perspectives on storytelling in games, the “designer’s story” and the “player’s story”. The designer’s story is the storytelling that is designed into the game. The designer’s story can be used to set the stage, provide purpose and engagement, and convey content, among other things. The setting, character design, and narrative are the designers primary design tools. The storytelling that occurs during play combines the designer’s story with the interactions and choices the player makes. The resulting experience crafts the player’s story.
What's included
11 videos3 readings2 assignments
Show info about module content
11 videos•Total 54 minutes
Game World - Part 1: Introduction•4 minutes
Game World - Part 2: Components•5 minutes
Game World - Part 3: Designing the Game World•6 minutes
Game World - Part 4: Designing the Game World (cont.)•4 minutes
Game World - Part 5: Designing the Game World (cont.)•3 minutes
Storytelling - Part 1: Introduction•3 minutes
Storytelling - Part 2: Characters•4 minutes
Making of Uncharted Characters Documentary•8 minutes
Storytelling - Part 3: Character Design•4 minutes
Storytelling - Part 4: Setting and Plot•4 minutes
Storytelling - Part 5: Interactive Stories•8 minutes
3 readings•Total 33 minutes
World Building•10 minutes
Story Spine Template and Examples•15 minutes
"Telling Stories with Systems" by Mark Brown•8 minutes
2 assignments•Total 30 minutes
The Game World•15 minutes
Storytelling•15 minutes
Gameplay and User Experience
Module 3•3 hours to complete
Module details
In this module, we will explore the next two layers of the Design, Play, Experience Framework, including gameplay and user experience. The gameplay layer defines what the player does in the game. That is, what choices the player can make in the game world and what ramifications those choices will have on the rest of the game. The gameplay layer is broken down into mechanics, dynamics, and affects. The mechanics are the rules that define the operation of the game world, what the player can do, the challenges the player will face, and the player’s goals. The dynamics are the resulting behavior when the rules are instantiated over time with the influence of the player’s interactions. The resulting experiences, or emotions derived in the player, are the affects. While the user experience layer is represented as the “deepest” layer in the framework, it is actually the most visible (or surface) layer from the perspective of the player where it is manifested through the user interface. The interface encompasses everything the user sees, hears, and interacts with and how that interaction happens (i.e., the control system.)
What's included
8 videos9 readings2 assignments
Show info about module content
8 videos•Total 46 minutes
Gameplay - Part 1: Introduction•3 minutes
Gameplay - Part 2: Decomposing Gameplay•7 minutes
Gameplay - Part 3: Decomposing Gameplay (cont.)•7 minutes
Gameplay - Part 4: Game Genres•4 minutes
User Experience - Part 1: Introduction•2 minutes
User Experience - Part 2: Inputs•9 minutes
User Experience - Part 3: Outputs•7 minutes
User Experience - Part 4: Designing with UX•5 minutes
9 readings•Total 104 minutes
"The Secret of Mario's Jump (and other Versatile Verbs)" by Mark Brown•13 minutes
Forms of Fun•10 minutes
List of Video Game Genres•10 minutes
Exploring Gameplay in More Depth•15 minutes
"Controllers Control Everything" by Mark Brown•10 minutes
"The Mechanics of Movement" by Mark Brown•9 minutes
"The Challenge of Cameras" by Mark Brown•12 minutes
"Designing for Disability" by Mark Brown•15 minutes
Learn More About User Experience?•10 minutes
2 assignments•Total 30 minutes
Gameplay•15 minutes
User Experience•15 minutes
Game Technology and Finishing Up
Module 4•4 hours to complete
Module details
Everything in the Design, Play, Experience Framework is “grounded” on the technology that you are building the game upon. Overall, the capabilities and limitations of the technology and the resources required to implement the technology may greatly influence the design and should be considered throughout the design process. In this module, you will also finish up the 2D Platformer project, submit it for peer review, and peer review your fellow learners games. Finish the course strong!
What's included
8 videos1 reading1 assignment1 peer review
Show info about module content
8 videos•Total 43 minutes
Game Technology - Part 1: Introduction•2 minutes
Game Technology - Part 2: A Brief History•10 minutes
Game Technology - Part 3: A Brief History (cont.)•5 minutes
Game Technology - Part 4: Hardware•6 minutes
Game Technology - Part 5: Hardware (cont.)•7 minutes
Game Technology - Part 6: Software•6 minutes
Game Technology - Part 7: Environments•5 minutes
Course Wrap Up•1 minute
1 reading•Total 20 minutes
"A Brief History of Video Games" by Stuart Brown•20 minutes
1 assignment•Total 15 minutes
Game Technology•15 minutes
1 peer review•Total 180 minutes
2D Platformer Peer Review•180 minutes
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Learner reviews
4.7
125 reviews
5 stars
82.40%
4 stars
10.40%
3 stars
4.80%
2 stars
0.80%
1 star
1.60%
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NP
5·
Reviewed on Mar 26, 2022
Content and course design are excellent. Compare to any famous books and University.The teaching video is also high quality knowledge in terms of knowledge and technology.
W
WG
5·
Reviewed on Nov 15, 2023
Great course! It can be used as a starting point to create a very nice game project, since it provides a lot of resources and knowledge. Definitely recommended!
R
RP
5·
Reviewed on Apr 19, 2021
Absolutely love it, wish I could have realized Game development was my true calling years ago!
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