This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.

Intro to AR/VR/MR/XR: Technologies, Applications & Issues
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Intro to AR/VR/MR/XR: Technologies, Applications & Issues
This course is part of Extended Reality for Everybody Specialization

Instructor: Michael Nebeling
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What you'll learn
Explain the conceptual and technological differences between VR, AR, MR, and XR.
Understand strengths and weaknesses of VR and AR for new XR applications.
Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.
Devise a strategic plan to incorporate XR into new projects and initiatives.
Skills you'll gain
- Diversity Equity and Inclusion Initiatives
- Innovation
- Augmented Reality
- Display Devices
- Human Factors (Security)
- Augmented and Virtual Reality (AR/VR)
- Information Privacy
- Design Strategies
- Disabilities
- Emerging Technologies
- Diversity Awareness
- Virtual Environment
- Human Computer Interaction
- Virtual Reality
- Ethical Standards And Conduct
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University of Michigan

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Google AR & VR
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