When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
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There are 4 modules in this course
This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.
The course comes with an honors track in which learners will try out and classify existing XR applications, pick technologies when designing solutions for various XR application scenarios, and dive into the issues contributing to the larger discussion around trends and the future of XR.
This module will establish the different notions around XR and provide a brief overview of the associated technologies. Key to understanding the potential and limitations of AR, VR, and MR is to know the differences in how they each work and what they each can be used for. In the honors track, you will learn how to find and try out an AR experience and classify it along the reality–virtuality continuum. This continuum is an important notion to localize applications in the wide spectrum covered by mixed reality technologies and aids our overall understanding of the XR space.
Module 1 of 4: XR Terminology & Applications•5 minutes
What Is XR?•5 minutes
Tips on XR Terminology•10 minutes
Four Classes of XR Technology•10 minutes
XR Applications•10 minutes
How to Use the Gallery Tool•10 minutes
Trying an AR App on Your Smartphone•20 minutes
Your First Quiz•5 minutes
About the Honors Track•5 minutes
Reality-Virtuality Continuum•12 minutes
Activity: What is Mixed Reality? Research Paper•10 minutes
Assignment 1: App Classification•30 minutes
Assignment Discussion•5 minutes
How to Submit to the Gallery Tool•10 minutes
1 assignment•Total 20 minutes
Terminology & Applications Quiz•20 minutes
2 app items•Total 30 minutes
Discussion of XR Applications•10 minutes
Submission of Your XR App Classification•20 minutes
3 discussion prompts•Total 40 minutes
Introduce Yourself•10 minutes
Using XR in Education•15 minutes
Reflection on AR Experience•15 minutes
1 plugin•Total 3 minutes
You and XR•3 minutes
XR Concepts & Technologies
Module 2•6 hours to complete
Module details
This module will provide an overview of virtual and augmented reality both at the conceptual level as well as in terms of current technologies. It is important to distinguish concepts from technologies because the concepts are foundational and less likely to change significantly while the technologies that implement the concepts are rapidly evolving. In the honors track, we will use the conceptual and technological insights we developed through the standard track to recommend AR or VR technologies for a set of given scenarios. A key goal for us is to obtain a thorough overview of the technology landscape and this activity will allow you to practice your decision making and how to analyze and assess different technology options.
What's included
13 videos10 readings1 assignment2 app items
Show info about module content
13 videos•Total 174 minutes
VR Demo•5 minutes
Intro to VR•13 minutes
VR Concepts•16 minutes
VR Technologies•24 minutes
AR Demo•3 minutes
Intro to AR•16 minutes
AR Concepts (Part 1)•15 minutes
AR Concepts (Part 2)•14 minutes
AR Technologies•20 minutes
VR vs. AR•14 minutes
XR Technology Tree•7 minutes
XR Decision Tree•16 minutes
Your XR Technology Selection•12 minutes
10 readings•Total 157 minutes
Module 2 of 4: XR Concepts & Technologies•5 minutes
Virtual Reality (VR)•10 minutes
Augmented Reality (AR)•12 minutes
Virtual Reality vs. Augmented Reality•5 minutes
Coming Up Next: XR Jeopardy!•5 minutes
Activity: XR Jeopardy!•30 minutes
Using QOC Analysis for Decision Making•10 minutes
Recommending XR Technologies•10 minutes
Assignment 2: Technology Selection•60 minutes
Assignment Discussion•10 minutes
1 assignment•Total 20 minutes
XR Concepts & Technologies Quiz•20 minutes
2 app items•Total 30 minutes
Discussion of XR Technologies•10 minutes
Submission of Your XR Technology Selection•20 minutes
Trends & Issues in XR
Module 3•11 hours to complete
Module details
This module will start our discussion of the opportunities and challenges that come with XR technologies. I will identify technological trends and what I think are some of the key issues. The issues will be grouped into three broader classes: ethical & social concerns, accessibility & equity, privacy & security. All three classes are important and we currently only have a limited understanding and clear ways forward regarding each of them. In the honors track, we will work through some of these issues and, depending on your interests and access to XR technologies, you can set your focus on one of the classes of issues. There will be activities to learn more about social experiences in AR/VR, accessibility, and privacy. I look forward to an open and constructive discussion with you about these issues and the future of XR technologies.
Discussion: Privacy and Security Concerns•20 minutes
Thinking through the Issues•5 minutes
Assignment 3: Impact Analysis•60 minutes
Assignment Discussion•10 minutes
2 assignments•Total 50 minutes
Trends & Issues in XR Quiz•20 minutes
Drafting Your Impact Analysis•30 minutes
2 app items•Total 30 minutes
Discussion of XR Issues•10 minutes
Submission of Your XR Impact Analysis•20 minutes
2 discussion prompts•Total 25 minutes
Good and Bad Trends in XR•15 minutes
Reflecting on the Issues•10 minutes
XR Strategy
Module 4•5 hours to complete
Module details
This is our last module in this course. It will bring more of a strategic outlook into the XR space. This is a space where you have to continuously learn and push yourself. I believe you have to develop a growth mindset when you think about new projects and initiatives, your team, the equipment, working with stakeholders, and defining measures of success. The key is to start somewhere, with something small, then grow your experience and expectations around it. Most people try it the other way around, not realizing that XR is a huge space and there will always be people who know more than you about something. In my opinion, the best way to go about this is to find a niche, realize the potential to innovate, and start shaping your solution. This module is heavily discussion-based and there is no honors track associated with it. Thank you for taking this first course, and please check out the other two courses in this series!
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Learner reviews
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AH
5·
Reviewed on Jan 25, 2021
This course was engaging, well-designed, and it focused on some of the most important issues and trends in XR. I would highly recommend it!
M
MV
5·
Reviewed on Mar 11, 2022
This course is an exceptionally thorough overview course for beginners with no XR experience at all. Highly recommend if you are interested in learning more about the technologies and issues in XR.
M
MT
5·
Reviewed on Aug 10, 2021
Very comprehensive! The instruction was engaging! Decently
accessible as well.
No. This course goes over all the concepts and technologies. Even if you already have experience with AR/VR, the course provides a foundation for other courses in this specialization. In particular, the second half of the course is focused on the future of XR, analyzing trends, discussing issues, and suggesting strategies in the XR space.
Do I need to have programming experience?
No. This course is targeted at a broad audience. There are no programming exercises associated with it. Depending on your background and interest, you may choose to approach exercises from a more technical perspective. But even if you’ve never experienced AR/VR before, this course will help you build the technical knowledge to make decisions about XR projects and initiatives.
Do I need access to AR/VR devices?
No. To complete the main track of the course, it is recommended but not required. However, to complete the honors track, you will need access to AR/VR devices. To give AR a try, you need to have access to a smartphone. For VR, we do not recommend a particular device and suggest that at a minimum you use a Google Cardboard compatible display wrapper that turns your phone into VR goggles.
When will I have access to the lectures and assignments?
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.