When you enroll in this course, you'll also be enrolled in this Specialization.
Learn new concepts from industry experts
Gain a foundational understanding of a subject or tool
Develop job-relevant skills with hands-on projects
Earn a shareable career certificate
There are 8 modules in this course
Students will produce a networked game that will leverage sensors on the phone to create a unique gaming experience. The focus of the game will be to make it physical through real-world gestures, motion and knowledge of other players real-world location. To do this students will need to integrate knowledge of graphics, networking, sensors, and user interface design alongside a skill set of tool usage. The final project will involve milestones with opportunities to get ungraded peer review feedback from fellow learners so that they can iterate and improve their game program. The final networked game that the students produce would be something they could showcase in job application materials, in an interview, or offer in the iTunes store.
In this module we go through the project that you will be working on for this capstone class. We look at the details of what the requirements are and talk a little bit about how to go about finding some of the assets that you might want to use. The first week is all about planning and designing.
What's included
13 videos2 readings1 peer review
Show info about module content
13 videos•Total 126 minutes
Welcome•4 minutes
Project Explanation•10 minutes
Discussion Forum Overview•4 minutes
Schedule•10 minutes
Finding Assets•11 minutes
Example Game 1•4 minutes
Example Game 2•4 minutes
Example Game 3•3 minutes
Side Scrolling Tutorial Part 1•19 minutes
Side Scrolling Tutorial Part 2•21 minutes
Side Scrolling Tutorial Part 3•18 minutes
Side Scrolling Tutorial Part 4•10 minutes
Deliverable # 1•9 minutes
2 readings•Total 20 minutes
Project Description•10 minutes
Capstone Grading•10 minutes
1 peer review•Total 60 minutes
Peer Review # 1•60 minutes
Basic Scaffold Implementation
Module 2•1 hour to complete
Module details
This week we work on scaffolding the project. We set out the design target last week, now we peer review last week's work and start to code. Stay flexible, but let's start building
What's included
1 video1 peer review
Show info about module content
1 video•Total 5 minutes
Deliverable # 2•5 minutes
1 peer review•Total 60 minutes
Peer Review # 2•60 minutes
Gameplay View
Module 3•1 hour to complete
Module details
This week we nail down the touch interaction and the sensor implementation. We want to keep working on all aspects of your design, but this week you need to turn in the handling of your input, from the user and from the world. Also make sure you use our MotionHUD Cocoapod so we can see what you are doing in the recordings that you turn in
What's included
2 videos1 peer review
Show info about module content
2 videos•Total 15 minutes
Sensor Cocoapod•9 minutes
Deliverable # 3•6 minutes
1 peer review•Total 60 minutes
Peer Review # 3•60 minutes
Level Up
Module 4•1 hour to complete
Module details
Let's take it to the next level! This week, as you continue to improve the stability and overall implementation of your game, we want to make sure that you hit the requirements for sound and particle systems. These are probably pretty easy things to add to your game (depending on your game!) so use the slack to make progress on the other aspects of your game. Maybe add an extra level if your game has levels.
What's included
1 video1 peer review
Show info about module content
1 video•Total 5 minutes
Deliverable # 4•5 minutes
1 peer review•Total 60 minutes
Peer Review # 4•60 minutes
Win / Lose / Achievements / Play Test
Module 5•1 hour to complete
Module details
This might be a big week. There are 3 things we are doing this week, adding a game completion screen, implementing achievements, and .... drumroll..... letting someone else (a real human) that you know play it. We want to here what you find out. Playtesting is an important part of any game. User testing in general is a very important part of any user interaction design process. Don't procrastinate, this might be more work than you realize. Let's give it a shot!
What's included
1 video1 peer review
Show info about module content
1 video•Total 9 minutes
Deliverable # 5•9 minutes
1 peer review•Total 60 minutes
Peer Review # 5•60 minutes
Game Play Clean Up
Module 6•1 hour to complete
Module details
It's time to clean up the loose ends. This is your chance to add the preferences screen and to make sure that you have implemented all of the requirements mentioned in the very beginning. This is your last full week to just code, so make it work.
What's included
1 video1 peer review
Show info about module content
1 video•Total 5 minutes
Deliverable # 6•5 minutes
1 peer review•Total 60 minutes
Peer Review # 6•60 minutes
Homestretch
Module 7•1 hour to complete
Module details
It's show time. The MIT media lab is famous for a motto, "Demo or die!". They mean that if you can't demo your technology then you won't graduate. The stakes aren't *that* high here, but it is time to show us what you have done. Your job this week is to put the final polish on your game and record a game trailer. This is like a movie trailer, but it focusses on showing us that you met the requirements. Hopefully there is a little drama and excitement too. Time to make your work shine!
What's included
1 video1 peer review
Show info about module content
1 video•Total 4 minutes
Deliverable # 7•4 minutes
1 peer review•Total 60 minutes
Peer Review # 7•60 minutes
Capstone Completion
Module 8•10 minutes to complete
Module details
This is the very end! Thanks for joining us on this long journey. You get to see what all your peers produced this week. Maybe one of them will be in the iTunes store soon. On behalf of Sam and I, it's been an honor to be your teachers!
What's included
1 reading
Show info about module content
1 reading•Total 10 minutes
Capstone Completion•10 minutes
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What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.