Create an FPS Weapon in Unity (Part 3 -Damage Effects)

Offered By
Coursera Project Network
In this Guided Project, you will:

Implement a Health System for Destructible GameObjects.

Write C# scripts to set the Firing Rate and Damage Parameters of Weapons.

Make Destructible Objects Emit Explosion Particle Effects.

Clock2 hours
BeginnerBeginner
CloudNo download needed
VideoSplit-screen video
Comment DotsEnglish
LaptopDesktop only

In this one-hour, project-based course, you'll learn how to create and configure properties for a weapon. This project covers managing the health of destructible objects, setting up the weapon's damage, firing rate and force, and adding effects to the destroyed objects. The guided project will introduce you to the following Unity concepts: - Prefabs - Particle Effects - Physics - Game mechanics such as weapon cool-down and applying force - Coding techniques such as Interfaces This is Part 3 of a four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a gun. In Part 2, we learned how to create visual effects when your player fires the gun. Lastly, in Part 4, we will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons. This is a stand-alone guided project, but because this is a continuation of previous parts in the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project. This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Skills you will develop

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Learn step-by-step

In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:

  1. Introduction, License Activation, and Recap

  2. Add Health to Destructible Objects in the Scene

  3. Add Damage Parameter to Weapon

  4. Add Rate-of-Fire

  5. Add Descruction Effects to Destructible Objects

How Guided Projects work

Your workspace is a cloud desktop right in your browser, no download required

In a split-screen video, your instructor guides you step-by-step

Frequently asked questions

Frequently Asked Questions

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