Study the foundational mechanics, rules, and conceptual underpinnings of game design. Define what makes a game compelling through industry-standard documentation and structured conceptual frameworks. Develop and describe original game concepts through four iterative assignments designed to bridge the gap between abstract ideas and playable mechanics—no programming experience required.

Introduction to Game Design
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Introduction to Game Design
This course is part of Game Design: Art and Concepts Specialization

Instructor: Fran Krause
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What you'll learn
Define the core mechanics, rules, and conceptual underpinnings that differentiate games from other forms of interactive media and entertainment.
Analyze how specific game design choices and systems influence player behavior, emotional engagement, and overall gameplay experience.
Create structured game design documentation that clearly communicates original concepts, mechanics, and win-state conditions to stakeholders.
Develop and iterate on playable game concepts using rapid prototyping techniques to test balance and engagement without requiring programming.
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Epic Games

John Wiley & Sons

John Wiley & Sons

Michigan State University
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Reviewed on Oct 14, 2015
Fran Krause is the best teacher. He really knows what are games, what we use them for and How make them fun!In simply steps he tought me that game designing is what i want to do in my life
Reviewed on Mar 9, 2017
this course is amazing the teacher is cool , funny and he explains the class in a really cool way with puppets and stuff and i learnd a lot and the best part of all is that it was fun
Reviewed on Jun 20, 2021
As someone who plays video game for his whole life, this is the course I can relate everything with the games I have played in my life. This course lead me to the journey where I want to start.
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