About this Course
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Approx. 27 hours to complete

Suggested: 4 weeks, 2-5 hours/week...


Subtitles: English

Skills you will gain

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

100% online

Start instantly and learn at your own schedule.

Flexible deadlines

Reset deadlines in accordance to your schedule.

Approx. 27 hours to complete

Suggested: 4 weeks, 2-5 hours/week...


Subtitles: English

Syllabus - What you will learn from this course

3 hours to complete

From Game Player to Game Developer

The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

17 videos (Total 86 min), 7 readings, 3 quizzes
17 videos
Meet the instructor: Brian Winn5m
Who is taking the course?28s
About MSU1m
Game Development Overview8m
Intro to Unity3D7m
Setting Up Your Workstation9m
Unity3D Editor Configuration4m
Unity3D Editor Walkthrough12m
Game Graphics Concepts - Part 1 of 34m
Game Graphics Concepts - Part 2 of 34m
Game Graphics Concepts - Part 3 of 32m
Creating Game Graphics2m
Game Audio Concepts4m
Creating Game Audio5m
The Asset Pipeline4m
End of Week 130s
7 readings
Additional Resources10m
Troubleshooting Tips10m
Download and Install Unity3D10m
Unity3D Editor Quick Reference10m
Additional Resources10m
Asset Creation Tools10m
Asset Acquisition Resources10m
3 practice exercises
Game Development Concepts10m
Game Engines and Unity Editor10m
Game Asset Concepts12m
5 hours to complete

Intro to Unity3D Development

One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.

12 videos (Total 101 min), 3 readings, 4 quizzes
12 videos
Getting Started3m
Working in 3D Space9m
Setting up the scene9m
Adding Behaviors12m
Build & Deploy16m
Finishing Up4m
End of Week 229s
3 readings
Download Project Assets10m
Testing WebGL locally in a Browser10m
Additional Resources10m
3 practice exercises
Working in 3D Space12m
Materials, Audio, and Lights10m
Cameras, Building, and Deploying10m
5 hours to complete

Creating Games in Unity3D

Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!

17 videos (Total 127 min), 4 readings, 5 quizzes
17 videos
Getting Started8m
Setting Up the Scene14m
Camera Setup7m
Project Organization4m
Player Control and Appearance12m
Health and Damage6m
UI Basics11m
Game Manager4m
Particles and SFXs12m
Finishing Up43s
End of Week 328s
4 readings
Downloading Project Assets10m
Using Game Controllers10m
Common Issue - Lighting seems broken when reloading or switching scenes in Unity Editor.10m
Additional Resources10m
4 practice exercises
Game Objects, Prefabs, and Standard Assets10m
Physics, Player Control, and Health & Damage10m
Pickups, UI, Game Manager, and Enemies10m
Particles, SFX, Animation, and Spawners10m
6 hours to complete

Designing and Coding Gameplay Systems

Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!

21 videos (Total 144 min), 3 readings, 6 quizzes
21 videos
Unity Programming Concepts8m
Project Overview2m
Getting Started2m
Movable Targets Part 19m
Movable Targets Part 211m
Movable Targets Part 33m
Player Setup9m
Camera Setup7m
Projectile Setup3m
Shooting Projectiles11m
UI Setup8m
Game Manager12m
Play Again7m
Particles and SFX5m
Target Prefab Setup6m
Spawner Setup6m
Animated Targets7m
Animator Setup12m
Finishing Up43s
End of Week 457s
3 readings
Unity3D Scripting Quick Reference10m
Downloading Project Assets10m
Additional Resources10m
5 practice exercises
Programming Concepts 110m
Programming Concepts 210m
Player, Camera, Projectiles, and Shooting10m
UI, Game Manager, Play Again, Particles, and SFX10m
Targets that Spawn and Animate10m
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Top reviews from Introduction to Game Development

By SGFeb 7th 2016

Very great course. The instruction is spot on, allowing me to listen while I work without the need to actually watch the video. Definitely worth it for novices and even intermediate level developers.

By AHNov 16th 2015

I enjoyed the course. Very fun playing with the Unity editor, and the assignments give you some freedom in how you tackle assignments. The class was fairly easy and doesn't need much time commitment.



Brian Winn

Associate Professor
Media and Information

About Michigan State University

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

About the Game Design and Development Specialization

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

Frequently Asked Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

More questions? Visit the Learner Help Center.