In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
This course is part of the Game Design: Art and Concepts Specialization
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About this Course
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Syllabus - What you will learn from this course
Week 1: About Character
Week 2: Technical Challenges
Week 3: Design with Purpose
Week 4: Find Your Character
Reviews
- 5 stars75.98%
- 4 stars17.43%
- 3 stars3.94%
- 2 stars1.42%
- 1 star1.20%
TOP REVIEWS FROM CHARACTER DESIGN FOR VIDEO GAMES
I like the course but missing some basics of character design. As body shapes drawing, personalities, i wanted some basics on how to draw and approach to designing characters.
It is powerful and enlightening for those who want to go into the field of design of video games, design of characters, and simply story telling.
had a lot of fun. by going to this course, I learned new things like Density, more points on proportion, and I was able to set a mood or tell a story just with my drawings. thank you :)
I loved the interviews! It was relaxing working on my art projects while listening to the recordings.
...but the course still needs more puppet.
About the Game Design: Art and Concepts Specialization

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