This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack.
This course is part of the Art for Games Specialization
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About this Course
Some familiarity with games, photoshop, unity, and maya is recommended
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Syllabus - What you will learn from this course
WEEK 1: Intro to Low Poly Art
Week 2: Low Poly Environment Art
Week 3 Low Poly Character Art
Week 4 Animating Low Poly Art
Reviews
- 5 stars64.10%
- 4 stars15.38%
- 3 stars2.56%
- 2 stars10.25%
- 1 star7.69%
TOP REVIEWS FROM LOW POLY ART FOR VIDEO GAMES
love the curse, and all the knowledge from the 3D animataion and the process of modeling
A nice course to learn modeling and rigging with Maya! I liked the course!
This course assumes you are already familiar with Maya software, I had a hard time trying to grasp the software
About the Art for Games Specialization

Frequently Asked Questions
When will I have access to the lectures and assignments?
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Is financial aid available?
Do I need to use Photoshop/Maya? Can I use something else?
Why do I need to learn to import things into Unity if I'm an artist?
Wow, this seems like too much work!
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