About this Course
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21 ratings
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100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Advanced Level

Advanced Level

Hours to complete

Approx. 13 hours to complete

Suggested: 4 weeks, 2-3 hours per week...
Available languages

English

Subtitles: English
100% online

100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Advanced Level

Advanced Level

Hours to complete

Approx. 13 hours to complete

Suggested: 4 weeks, 2-3 hours per week...
Available languages

English

Subtitles: English

Syllabus - What you will learn from this course

Week
1
Hours to complete
6 hours to complete

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them....
Reading
10 videos (Total 42 min), 13 readings, 1 quiz
Video10 videos
The Expert Gameplay Programmer Exam2m
Course Introduction1m
Understanding What the GDD Wants3m
Converting the GDD to Unity2m
Let the User Move3m
Refining User Control7m
Getting the Basics Set Up For the Most Basic NPC7m
Inheritance and Polymorphism5m
A Zoo for NPCs3m
Reading13 readings
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Infinite Platformer - Unity Project Files30m
Infinite Platformer Game Design Document (GDD)30m
Challenge 1 - Add User Controls30m
Solution to Challenge 1 - Add User Controls15m
Challenge 2 - Debug User Controls30m
Solution to Challenge 2 - Debug User Controls15m
Challenge 3 - Create an Enemy Prefabs
Solution to Challenge 3 - Create an Enemy Prefab15m
Challenge 4 - Add Walker Prefabs
Solution to Challenge 4 - Add Walker Prefab15m
Quiz1 practice exercise
Core Gameplay Prototyping15m
Week
2
Hours to complete
2 hours to complete

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience....
Reading
6 videos (Total 14 min), 2 readings, 1 quiz
Video6 videos
What does the GDD Require?2m
Static Aspect Ratios54s
Dynamic Aspect Ratios2m
Configuring What Can Be Hit2m
Masking the Graphic Raycaster3m
Reading2 readings
Challenge 5 - Build the UI Canvass
Solution to Challenge 5 - Build the UI Canvas15m
Quiz1 practice exercise
UI Settings20m
Week
3
Hours to complete
6 hours to complete

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay....
Reading
11 videos (Total 58 min), 8 readings, 1 quiz
Video11 videos
Any Feedback is Better Than None12m
Testing Through the UI7m
Adding a Mini-Map6m
Adding a Radar: Part 13m
Adding a Radar: Part 28m
The UI Profiler & Frame Debugger4m
UI Optimizations1m
Identify Localization Needs: Part 14m
Identify Localization Needs: Part 21m
Localization Implementation5m
Reading8 readings
Challenge 6 - Wire Up a Dynamic UIs
Solution to Challenge 6 - Wire Up a Dynamic UI15m
Challenge 7 - Add a Mini-Maps
Solution to Challenge 7 - Add a Mini-Map15m
Challenge 8 - Add a Radars
Solution to Challenge 8 - Add a Radar15m
Challenge 9 - Implement HUD Localizations
Solution to Challenge 9 - HUD Localization15m
Quiz1 practice exercise
UI Scripting20m
Week
4
Hours to complete
4 hours to complete

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon....
Reading
3 videos (Total 16 min), 3 readings, 1 quiz
Video3 videos
Making the Computer Provide Useful Feedback5m
On Paper2m
Reading3 readings
Infinite Platformer GDD10m
Instructor's Solution to Final Challenge15m
Congratulations!10m

Instructors

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

About Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

About the Unity Expert Gameplay Programmer Certification Preparation Specialization

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Frequently Asked Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

More questions? Visit the Learner Help Center.