About this Course
3.8
13 ratings
3 reviews
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100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Advanced Level

Advanced Level

Hours to complete

Approx. 12 hours to complete

Suggested: 4 weeks, 2-3 hours per week...
Available languages

English

Subtitles: English
100% online

100% online

Start instantly and learn at your own schedule.
Flexible deadlines

Flexible deadlines

Reset deadlines in accordance to your schedule.
Advanced Level

Advanced Level

Hours to complete

Approx. 12 hours to complete

Suggested: 4 weeks, 2-3 hours per week...
Available languages

English

Subtitles: English

Syllabus - What you will learn from this course

Week
1
Hours to complete
7 hours to complete

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
Reading
9 videos (Total 31 min), 10 readings, 1 quiz
Video9 videos
The Expert Gameplay Programmer Exam2m
Animation State Machines2m
Driving States Via Scripts4m
Animation Events3m
Adding State Machine Behaviors2m
Mapping NPC Logic4m
Scripting Logic into an NPC3m
Mapping Mob Mentality6m
Reading10 readings
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Dual-Stick Survivor - Unity Project Files30m
Challenge 1 - Animation Parameterss
Solution to Challenge 1 - Animation Parameters15m
Challenge 2 - Take Grenade Damages
Solution to Challenge 2 - Take Grenade Damage15m
Challenge 3 - Enemy Eventss
Solution to Challenge 3 - Enemy Events15m
Quiz1 practice exercise
NPC Logic20m
Week
2
Hours to complete
5 hours to complete

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
Reading
6 videos (Total 17 min), 6 readings, 1 quiz
Video6 videos
Baking a Quality NavMesh1m
NavMesh Area Costs4m
Area Triggers1m
Off Mesh Links3m
Obstacle Avoidance Quality & Priority3m
Reading6 readings
Challenge 4 - Area Costs
Solution to Challenge 4 - Area Cost15m
Challenge 5 - Off-Mesh Linkss
Solution to Challenge 5 - Off-Mesh Links15m
Challenge 6 - Obstacle Avoidances
Solution to Challenge 6 - Obstacle Avoidance15m
Quiz1 practice exercise
Navigation & Pathfinding30m
Week
3
Hours to complete
3 hours to complete

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
Reading
3 videos (Total 8 min), 4 readings, 1 quiz
Video3 videos
Debugging Raycast Masks3m
Optimizing Raycasts via Layers2m
Reading4 readings
Challenge 7 - Ray Debuggings
Solution to Challenge 7 - Ray Debugging15m
Challenge 8 - Optimizing Ray Lengths
Solution to Challenge 8 - Optimizing Ray Length15m
Quiz1 practice exercise
Raycasting20m
Week
4
Hours to complete
5 hours to complete

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
Reading
4 videos (Total 14 min), 3 readings, 1 quiz
Video4 videos
Where to Dynamically Place NPCs3m
Determining NPC Spawn Rates4m
Optimizing Spawn Rates per Platform4m
Reading3 readings
Challenge 9 - Enemy Spawn Rates
Solution to Challenge 9 - Enemy Spawn Rate15m
Instructor's Solution to Final Challenge10m

Instructors

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

About Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

About the Unity Expert Gameplay Programmer Certification Preparation Specialization

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Frequently Asked Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

More questions? Visit the Learner Help Center.